pub enum CapsuleUvProfile {
    Aspect,
    Uniform,
    Fixed,
}
Expand description

Manner in which UV coordinates are distributed vertically.

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Aspect

UV space is distributed by how much of the capsule consists of the hemispheres.

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Uniform

Hemispheres get UV space according to the ratio of latitudes to rings.

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Fixed

Upper third of the texture goes to the northern hemisphere, middle third to the cylinder and lower third to the southern one.

Trait Implementations§

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impl Clone for CapsuleUvProfile

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fn clone(&self) -> CapsuleUvProfile

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CapsuleUvProfile

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for CapsuleUvProfile

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fn default() -> CapsuleUvProfile

Returns the “default value” for a type. Read more
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impl Copy for CapsuleUvProfile

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
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Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
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fn instrument(self, span: Span) -> Instrumented<Self>

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