Struct bevy_internal::render::mesh::shape::RegularPolygon
source · pub struct RegularPolygon {
pub radius: f32,
pub sides: usize,
}
👎Deprecated since 0.13.0: please use the
RegularPolygon
primitive in bevy_math
insteadExpand description
A regular polygon in the XY
plane
Fields§
§radius: f32
👎Deprecated since 0.13.0: please use the
RegularPolygon
primitive in bevy_math
insteadCircumscribed radius in the XY
plane.
In other words, the vertices of this polygon will all touch a circle of this radius.
sides: usize
👎Deprecated since 0.13.0: please use the
RegularPolygon
primitive in bevy_math
insteadNumber of sides.
Implementations§
source§impl RegularPolygon
impl RegularPolygon
sourcepub fn new(radius: f32, sides: usize) -> RegularPolygon
pub fn new(radius: f32, sides: usize) -> RegularPolygon
Creates a regular polygon in the XY
plane
Trait Implementations§
source§impl Clone for RegularPolygon
impl Clone for RegularPolygon
source§fn clone(&self) -> RegularPolygon
fn clone(&self) -> RegularPolygon
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for RegularPolygon
impl Debug for RegularPolygon
source§impl Default for RegularPolygon
impl Default for RegularPolygon
source§fn default() -> RegularPolygon
fn default() -> RegularPolygon
Returns the “default value” for a type. Read more
source§impl From<Circle> for RegularPolygon
impl From<Circle> for RegularPolygon
source§fn from(circle: Circle) -> RegularPolygon
fn from(circle: Circle) -> RegularPolygon
Converts to this type from the input type.
source§impl From<RegularPolygon> for Mesh
impl From<RegularPolygon> for Mesh
source§fn from(polygon: RegularPolygon) -> Mesh
fn from(polygon: RegularPolygon) -> Mesh
Converts to this type from the input type.
impl Copy for RegularPolygon
Auto Trait Implementations§
impl RefUnwindSafe for RegularPolygon
impl Send for RegularPolygon
impl Sync for RegularPolygon
impl Unpin for RegularPolygon
impl UnwindSafe for RegularPolygon
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.