Struct bevy_internal::render::mesh::TorusMeshBuilder
source · pub struct TorusMeshBuilder {
pub torus: Torus,
pub minor_resolution: usize,
pub major_resolution: usize,
}
Fields§
§torus: Torus
The Torus
shape.
minor_resolution: usize
The number of vertices used for each circular segment in the ring or tube of the torus.
The default is 24
.
major_resolution: usize
The number of segments used for the main ring of the torus.
A resolution of 4
would make the torus appear rectangular,
while a resolution of 32
resembles a circular ring.
The default is 32
.
Implementations§
source§impl TorusMeshBuilder
impl TorusMeshBuilder
sourcepub fn new(inner_radius: f32, outer_radius: f32) -> TorusMeshBuilder
pub fn new(inner_radius: f32, outer_radius: f32) -> TorusMeshBuilder
Creates a new TorusMeshBuilder
from an inner and outer radius.
The inner radius is the radius of the hole, and the outer radius is the radius of the entire object.
sourcepub const fn minor_resolution(self, resolution: usize) -> TorusMeshBuilder
pub const fn minor_resolution(self, resolution: usize) -> TorusMeshBuilder
Sets the number of vertices used for each circular segment in the ring or tube of the torus.
sourcepub const fn major_resolution(self, resolution: usize) -> TorusMeshBuilder
pub const fn major_resolution(self, resolution: usize) -> TorusMeshBuilder
Sets the number of segments used for the main ring of the torus.
A resolution of 4
would make the torus appear rectangular,
while a resolution of 32
resembles a circular ring.
Trait Implementations§
source§impl Clone for TorusMeshBuilder
impl Clone for TorusMeshBuilder
source§fn clone(&self) -> TorusMeshBuilder
fn clone(&self) -> TorusMeshBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TorusMeshBuilder
impl Debug for TorusMeshBuilder
source§impl Default for TorusMeshBuilder
impl Default for TorusMeshBuilder
source§fn default() -> TorusMeshBuilder
fn default() -> TorusMeshBuilder
Returns the “default value” for a type. Read more
source§impl From<TorusMeshBuilder> for Mesh
impl From<TorusMeshBuilder> for Mesh
source§fn from(torus: TorusMeshBuilder) -> Mesh
fn from(torus: TorusMeshBuilder) -> Mesh
Converts to this type from the input type.
impl Copy for TorusMeshBuilder
Auto Trait Implementations§
impl RefUnwindSafe for TorusMeshBuilder
impl Send for TorusMeshBuilder
impl Sync for TorusMeshBuilder
impl Unpin for TorusMeshBuilder
impl UnwindSafe for TorusMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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) to Rc<Any>
. Rc<Any>
can then be
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
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(where Trait: Downcast
) to &Any
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’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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Convert
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. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.