pub enum InputSlotError {
    InvalidSlot(SlotLabel),
    MismatchedSlotType {
        label: SlotLabel,
        expected: SlotType,
        actual: SlotType,
    },
}

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InvalidSlot(SlotLabel)

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MismatchedSlotType

Fields

§expected: SlotType
§actual: SlotType

Trait Implementations§

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impl Debug for InputSlotError

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Display for InputSlotError

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fn fmt(&self, __formatter: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Error for InputSlotError

1.30.0 · source§

fn source(&self) -> Option<&(dyn Error + 'static)>

The lower-level source of this error, if any. Read more
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fn description(&self) -> &str

👎Deprecated since 1.42.0: use the Display impl or to_string()
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fn cause(&self) -> Option<&dyn Error>

👎Deprecated since 1.33.0: replaced by Error::source, which can support downcasting
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fn provide<'a>(&'a self, request: &mut Request<'a>)

🔬This is a nightly-only experimental API. (error_generic_member_access)
Provides type based access to context intended for error reports. Read more
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impl From<InputSlotError> for NodeRunError

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fn from(source: InputSlotError) -> NodeRunError

Converts to this type from the input type.
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impl PartialEq for InputSlotError

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fn eq(&self, other: &InputSlotError) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for InputSlotError

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impl StructuralEq for InputSlotError

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impl StructuralPartialEq for InputSlotError

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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Compare self to key and return true if they are equal.
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Returns the argument unchanged.

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