Struct bevy_internal::render::render_resource::BindGroupLayout
source · pub struct BindGroupLayout { /* private fields */ }
Implementations§
source§impl BindGroupLayout
impl BindGroupLayout
pub fn id(&self) -> BindGroupLayoutId
pub fn value(&self) -> &BindGroupLayout
Methods from Deref<Target = BindGroupLayout>§
sourcepub fn global_id(&self) -> Id<BindGroupLayout>
pub fn global_id(&self) -> Id<BindGroupLayout>
Returns a globally-unique identifier for this BindGroupLayout
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
source§impl Clone for BindGroupLayout
impl Clone for BindGroupLayout
source§fn clone(&self) -> BindGroupLayout
fn clone(&self) -> BindGroupLayout
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BindGroupLayout
impl Debug for BindGroupLayout
source§impl Deref for BindGroupLayout
impl Deref for BindGroupLayout
§type Target = BindGroupLayout
type Target = BindGroupLayout
The resulting type after dereferencing.
source§impl From<BindGroupLayout> for BindGroupLayout
impl From<BindGroupLayout> for BindGroupLayout
source§fn from(value: BindGroupLayout) -> BindGroupLayout
fn from(value: BindGroupLayout) -> BindGroupLayout
Converts to this type from the input type.
source§impl PartialEq for BindGroupLayout
impl PartialEq for BindGroupLayout
source§fn eq(&self, other: &BindGroupLayout) -> bool
fn eq(&self, other: &BindGroupLayout) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.Auto Trait Implementations§
impl RefUnwindSafe for BindGroupLayout
impl Send for BindGroupLayout
impl Sync for BindGroupLayout
impl Unpin for BindGroupLayout
impl UnwindSafe for BindGroupLayout
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.