Struct bevy_internal::render::render_resource::ErasedRenderPipeline
source · pub struct ErasedRenderPipeline(/* private fields */);
Implementations§
source§impl ErasedRenderPipeline
impl ErasedRenderPipeline
pub fn new(value: RenderPipeline) -> ErasedRenderPipeline
pub fn try_unwrap(self) -> Option<RenderPipeline>
Methods from Deref<Target = RenderPipeline>§
sourcepub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
pub fn get_bind_group_layout(&self, index: u32) -> BindGroupLayout
Get an object representing the bind group layout at a given index.
sourcepub fn global_id(&self) -> Id<RenderPipeline>
pub fn global_id(&self) -> Id<RenderPipeline>
Returns a globally-unique identifier for this RenderPipeline
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
source§impl Clone for ErasedRenderPipeline
impl Clone for ErasedRenderPipeline
source§fn clone(&self) -> ErasedRenderPipeline
fn clone(&self) -> ErasedRenderPipeline
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ErasedRenderPipeline
impl Debug for ErasedRenderPipeline
source§impl Deref for ErasedRenderPipeline
impl Deref for ErasedRenderPipeline
§type Target = RenderPipeline
type Target = RenderPipeline
The resulting type after dereferencing.
source§impl Drop for ErasedRenderPipeline
impl Drop for ErasedRenderPipeline
impl Send for ErasedRenderPipeline
impl Sync for ErasedRenderPipeline
Auto Trait Implementations§
impl RefUnwindSafe for ErasedRenderPipeline
impl Unpin for ErasedRenderPipeline
impl UnwindSafe for ErasedRenderPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.