Struct bevy_internal::render::render_resource::VertexBufferLayout
source · pub struct VertexBufferLayout {
pub array_stride: u64,
pub step_mode: VertexStepMode,
pub attributes: Vec<VertexAttribute>,
}
Expand description
Describes how the vertex buffer is interpreted.
Fields§
§array_stride: u64
The stride, in bytes, between elements of this buffer.
step_mode: VertexStepMode
How often this vertex buffer is “stepped” forward.
attributes: Vec<VertexAttribute>
The list of attributes which comprise a single vertex.
Implementations§
source§impl VertexBufferLayout
impl VertexBufferLayout
sourcepub fn from_vertex_formats<T>(
step_mode: VertexStepMode,
vertex_formats: T
) -> VertexBufferLayoutwhere
T: IntoIterator<Item = VertexFormat>,
pub fn from_vertex_formats<T>(
step_mode: VertexStepMode,
vertex_formats: T
) -> VertexBufferLayoutwhere
T: IntoIterator<Item = VertexFormat>,
Creates a new densely packed VertexBufferLayout
from an iterator of vertex formats.
Iteration order determines the shader_location
and offset
of the VertexAttributes
.
The first iterated item will have a shader_location
and offset
of zero.
The array_stride
is the sum of the size of the iterated VertexFormats
(in bytes).
Trait Implementations§
source§impl Clone for VertexBufferLayout
impl Clone for VertexBufferLayout
source§fn clone(&self) -> VertexBufferLayout
fn clone(&self) -> VertexBufferLayout
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for VertexBufferLayout
impl Debug for VertexBufferLayout
source§impl Default for VertexBufferLayout
impl Default for VertexBufferLayout
source§fn default() -> VertexBufferLayout
fn default() -> VertexBufferLayout
Returns the “default value” for a type. Read more
source§impl Hash for VertexBufferLayout
impl Hash for VertexBufferLayout
source§impl PartialEq for VertexBufferLayout
impl PartialEq for VertexBufferLayout
source§fn eq(&self, other: &VertexBufferLayout) -> bool
fn eq(&self, other: &VertexBufferLayout) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Eq for VertexBufferLayout
impl StructuralEq for VertexBufferLayout
impl StructuralPartialEq for VertexBufferLayout
Auto Trait Implementations§
impl RefUnwindSafe for VertexBufferLayout
impl Send for VertexBufferLayout
impl Sync for VertexBufferLayout
impl Unpin for VertexBufferLayout
impl UnwindSafe for VertexBufferLayout
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.