Struct bevy_internal::render::view::window::screenshot::ScreenshotToScreenPipeline
source · pub struct ScreenshotToScreenPipeline {
pub bind_group_layout: BindGroupLayout,
}
Fields§
§bind_group_layout: BindGroupLayout
Trait Implementations§
source§impl FromWorld for ScreenshotToScreenPipeline
impl FromWorld for ScreenshotToScreenPipeline
source§fn from_world(render_world: &mut World) -> ScreenshotToScreenPipeline
fn from_world(render_world: &mut World) -> ScreenshotToScreenPipeline
Creates
Self
using data from the given World
.source§impl SpecializedRenderPipeline for ScreenshotToScreenPipeline
impl SpecializedRenderPipeline for ScreenshotToScreenPipeline
type Key = TextureFormat
fn specialize( &self, key: <ScreenshotToScreenPipeline as SpecializedRenderPipeline>::Key ) -> RenderPipelineDescriptor
impl Resource for ScreenshotToScreenPipeline
Auto Trait Implementations§
impl RefUnwindSafe for ScreenshotToScreenPipeline
impl Send for ScreenshotToScreenPipeline
impl Sync for ScreenshotToScreenPipeline
impl Unpin for ScreenshotToScreenPipeline
impl UnwindSafe for ScreenshotToScreenPipeline
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
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can
then be further downcast
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