Enum bevy_internal::scene::SceneSpawnError
source · pub enum SceneSpawnError {
UnregisteredComponent {
type_path: String,
},
UnregisteredResource {
type_path: String,
},
UnregisteredType {
std_type_name: String,
},
UnregisteredButReflectedType {
type_path: String,
},
NoRepresentedType {
type_path: String,
},
NonExistentScene {
id: AssetId<DynamicScene>,
},
NonExistentRealScene {
id: AssetId<Scene>,
},
}
Expand description
Errors that can occur when spawning a scene.
Variants§
UnregisteredComponent
Scene contains an unregistered component type.
UnregisteredResource
Scene contains an unregistered resource type.
UnregisteredType
Fields
Scene contains an unregistered type.
UnregisteredButReflectedType
Scene contains an unregistered type which has a TypePath
.
NoRepresentedType
Scene contains a proxy without a represented type.
NonExistentScene
Fields
§
id: AssetId<DynamicScene>
Id of the non-existent dynamic scene.
Dynamic scene with the given id does not exist.
NonExistentRealScene
Scene with the given id does not exist.
Trait Implementations§
source§impl Debug for SceneSpawnError
impl Debug for SceneSpawnError
source§impl Display for SceneSpawnError
impl Display for SceneSpawnError
source§impl Error for SceneSpawnError
impl Error for SceneSpawnError
1.30.0 · source§fn source(&self) -> Option<&(dyn Error + 'static)>
fn source(&self) -> Option<&(dyn Error + 'static)>
The lower-level source of this error, if any. Read more
1.0.0 · source§fn description(&self) -> &str
fn description(&self) -> &str
👎Deprecated since 1.42.0: use the Display impl or to_string()
Auto Trait Implementations§
impl RefUnwindSafe for SceneSpawnError
impl Send for SceneSpawnError
impl Sync for SceneSpawnError
impl Unpin for SceneSpawnError
impl UnwindSafe for SceneSpawnError
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.