Struct bevy_internal::sprite::Mesh2dTransforms
source · pub struct Mesh2dTransforms {
pub transform: Affine3,
pub flags: u32,
}
Fields§
§transform: Affine3
§flags: u32
Trait Implementations§
source§impl Component for Mesh2dTransforms
impl Component for Mesh2dTransforms
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl From<&Mesh2dTransforms> for Mesh2dUniform
impl From<&Mesh2dTransforms> for Mesh2dUniform
source§fn from(mesh_transforms: &Mesh2dTransforms) -> Mesh2dUniform
fn from(mesh_transforms: &Mesh2dTransforms) -> Mesh2dUniform
Converts to this type from the input type.
Auto Trait Implementations§
impl RefUnwindSafe for Mesh2dTransforms
impl Send for Mesh2dTransforms
impl Sync for Mesh2dTransforms
impl Unpin for Mesh2dTransforms
impl UnwindSafe for Mesh2dTransforms
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
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Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
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can
then be further downcast
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implements Trait
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Rc<Trait>
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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Convert
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. This is needed since Rust cannot
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’s vtable from &mut Trait
’s.