Struct bevy_internal::sprite::TextureSlicer
source · pub struct TextureSlicer {
pub border: BorderRect,
pub center_scale_mode: SliceScaleMode,
pub sides_scale_mode: SliceScaleMode,
pub max_corner_scale: f32,
}
Expand description
Slices a texture using the 9-slicing technique. This allows to reuse an image at various sizes without needing to prepare multiple assets. The associated texture will be split into nine portions, so that on resize the different portions scale or tile in different ways to keep the texture in proportion.
For example, when resizing a 9-sliced texture the corners will remain unscaled while the other sections will be scaled or tiled.
See 9-sliced textures.
Fields§
§border: BorderRect
The sprite borders, defining the 9 sections of the image
center_scale_mode: SliceScaleMode
Defines how the center part of the 9 slices will scale
sides_scale_mode: SliceScaleMode
Defines how the 4 side parts of the 9 slices will scale
max_corner_scale: f32
Defines the maximum scale of the 4 corner slices (default to 1.0
)
Implementations§
source§impl TextureSlicer
impl TextureSlicer
sourcepub fn compute_slices(
&self,
rect: Rect,
render_size: Option<Vec2>
) -> Vec<TextureSlice>
pub fn compute_slices( &self, rect: Rect, render_size: Option<Vec2> ) -> Vec<TextureSlice>
Slices the given rect
into at least 9 sections. If the center and/or side parts are set to tile,
a bigger number of sections will be computed.
Arguments
rect
- The section of the texture to slice in 9 partsrender_size
- The optional draw size of the texture. If not set therect
size will be used.
Trait Implementations§
source§impl Clone for TextureSlicer
impl Clone for TextureSlicer
source§fn clone(&self) -> TextureSlicer
fn clone(&self) -> TextureSlicer
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for TextureSlicer
impl Debug for TextureSlicer
source§impl Default for TextureSlicer
impl Default for TextureSlicer
source§fn default() -> TextureSlicer
fn default() -> TextureSlicer
source§impl FromReflect for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl FromReflect for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TextureSlicer>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<TextureSlicer>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl GetTypeRegistration for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§impl Reflect for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Reflect for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<TextureSlicer>) -> Box<dyn Any>
fn into_any(self: Box<TextureSlicer>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<TextureSlicer>) -> Box<dyn Reflect>
fn into_reflect(self: Box<TextureSlicer>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<TextureSlicer>) -> ReflectOwned
fn reflect_owned(self: Box<TextureSlicer>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Struct for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for TextureSlicer
impl TypePath for TextureSlicer
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
impl Typed for TextureSlicerwhere
TextureSlicer: Any + Send + Sync,
BorderRect: FromReflect + TypePath,
SliceScaleMode: FromReflect + TypePath,
f32: FromReflect + TypePath,
Auto Trait Implementations§
impl RefUnwindSafe for TextureSlicer
impl Send for TextureSlicer
impl Sync for TextureSlicer
impl Unpin for TextureSlicer
impl UnwindSafe for TextureSlicer
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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impl<T> DowncastSync for T
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source§impl<T> FromWorld for Twhere
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