Struct bevy_internal::text::FontAtlasSet
source · pub struct FontAtlasSet { /* private fields */ }
Implementations§
source§impl FontAtlasSet
impl FontAtlasSet
pub fn iter(&self) -> impl Iterator<Item = (&FloatOrd, &Vec<FontAtlas>)>
pub fn has_glyph( &self, glyph_id: GlyphId, glyph_position: Point, font_size: f32 ) -> bool
pub fn add_glyph_to_atlas( &mut self, texture_atlases: &mut Assets<TextureAtlasLayout>, textures: &mut Assets<Image>, outlined_glyph: OutlinedGlyph ) -> Result<GlyphAtlasInfo, TextError>
pub fn get_glyph_atlas_info( &mut self, font_size: f32, glyph_id: GlyphId, position: Point ) -> Option<GlyphAtlasInfo>
Trait Implementations§
source§impl Default for FontAtlasSet
impl Default for FontAtlasSet
source§fn default() -> FontAtlasSet
fn default() -> FontAtlasSet
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for FontAtlasSet
impl Send for FontAtlasSet
impl Sync for FontAtlasSet
impl Unpin for FontAtlasSet
impl !UnwindSafe for FontAtlasSet
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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