pub struct GlyphBrush { /* private fields */ }

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impl GlyphBrush

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pub fn compute_glyphs<S>( &self, sections: &[S], bounds: Vec2, text_alignment: JustifyText, linebreak_behavior: BreakLineOn ) -> Result<Vec<SectionGlyph>, TextError>
where S: ToSectionText,

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pub fn process_glyphs( &self, glyphs: Vec<SectionGlyph>, sections: &[SectionText<'_>], font_atlas_sets: &mut FontAtlasSets, fonts: &Assets<Font>, texture_atlases: &mut Assets<TextureAtlasLayout>, textures: &mut Assets<Image>, text_settings: &TextSettings, y_axis_orientation: YAxisOrientation ) -> Result<Vec<PositionedGlyph>, TextError>

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pub fn add_font(&mut self, asset_id: AssetId<Font>, font: FontArc) -> FontId

Trait Implementations§

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impl Default for GlyphBrush

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fn default() -> GlyphBrush

Returns the “default value” for a type. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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