Struct bevy_internal::transform::helper::TransformHelper
source · pub struct TransformHelper<'w, 's> { /* private fields */ }
Expand description
System parameter for computing up-to-date GlobalTransform
s.
Computing an entity’s GlobalTransform
can be expensive so it is recommended
you use the GlobalTransform
component stored on the entity, unless you need
a GlobalTransform
that reflects the changes made to any Transform
s since
the last time the transform propagation systems ran.
Implementations§
source§impl<'w, 's> TransformHelper<'w, 's>
impl<'w, 's> TransformHelper<'w, 's>
sourcepub fn compute_global_transform(
&self,
entity: Entity
) -> Result<GlobalTransform, ComputeGlobalTransformError>
pub fn compute_global_transform( &self, entity: Entity ) -> Result<GlobalTransform, ComputeGlobalTransformError>
Computes the GlobalTransform
of the given entity from the Transform
component on it and its ancestors.
Trait Implementations§
source§impl SystemParam for TransformHelper<'_, '_>
impl SystemParam for TransformHelper<'_, '_>
§type Item<'w, 's> = TransformHelper<'w, 's>
type Item<'w, 's> = TransformHelper<'w, 's>
The item type returned when constructing this system param.
The value of this associated type should be
Self
, instantiated with new lifetimes. Read moresource§fn init_state(
world: &mut World,
system_meta: &mut SystemMeta
) -> <TransformHelper<'_, '_> as SystemParam>::State
fn init_state( world: &mut World, system_meta: &mut SystemMeta ) -> <TransformHelper<'_, '_> as SystemParam>::State
Registers any
World
access used by this SystemParam
and creates a new instance of this param’s State
.source§fn new_archetype(
state: &mut <TransformHelper<'_, '_> as SystemParam>::State,
archetype: &Archetype,
system_meta: &mut SystemMeta
)
fn new_archetype( state: &mut <TransformHelper<'_, '_> as SystemParam>::State, archetype: &Archetype, system_meta: &mut SystemMeta )
For the specified
Archetype
, registers the components accessed by this SystemParam
(if applicable).source§fn apply(
state: &mut <TransformHelper<'_, '_> as SystemParam>::State,
system_meta: &SystemMeta,
world: &mut World
)
fn apply( state: &mut <TransformHelper<'_, '_> as SystemParam>::State, system_meta: &SystemMeta, world: &mut World )
Applies any deferred mutations stored in this
SystemParam
’s state.
This is used to apply Commands
during apply_deferred
.source§unsafe fn get_param<'w, 's>(
state: &'s mut <TransformHelper<'_, '_> as SystemParam>::State,
system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
change_tick: Tick
) -> <TransformHelper<'_, '_> as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( state: &'s mut <TransformHelper<'_, '_> as SystemParam>::State, system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, change_tick: Tick ) -> <TransformHelper<'_, '_> as SystemParam>::Item<'w, 's>
Creates a parameter to be passed into a
SystemParamFunction
. Read moreimpl<'w, 's> ReadOnlySystemParam for TransformHelper<'w, 's>where
Query<'w, 's, &'static Parent>: ReadOnlySystemParam,
Query<'w, 's, &'static Transform>: ReadOnlySystemParam,
Auto Trait Implementations§
impl<'w, 's> !RefUnwindSafe for TransformHelper<'w, 's>
impl<'w, 's> Send for TransformHelper<'w, 's>
impl<'w, 's> Sync for TransformHelper<'w, 's>
impl<'w, 's> Unpin for TransformHelper<'w, 's>
impl<'w, 's> !UnwindSafe for TransformHelper<'w, 's>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
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. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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