Struct bevy_internal::transform::components::Transform
source · pub struct Transform {
pub translation: Vec3,
pub rotation: Quat,
pub scale: Vec3,
}
Expand description
Describe the position of an entity. If the entity has a parent, the position is relative to its parent position.
- To place or move an entity, you should set its
Transform
. - To get the global transform of an entity, you should get its
GlobalTransform
. - To be displayed, an entity must have both a
Transform
and aGlobalTransform
.- You may use the
TransformBundle
to guarantee this.
- You may use the
Transform
and GlobalTransform
Transform
is the position of an entity relative to its parent position, or the reference
frame if it doesn’t have a Parent
.
GlobalTransform
is the position of an entity relative to the reference frame.
GlobalTransform
is updated from Transform
by systems in the system set
TransformPropagate
.
This system runs during PostUpdate
. If you
update the Transform
of an entity during this set or after, you will notice a 1 frame lag
before the GlobalTransform
is updated.
Examples
Fields§
§translation: Vec3
Position of the entity. In 2d, the last value of the Vec3
is used for z-ordering.
See the translations
example for usage.
rotation: Quat
Rotation of the entity.
See the 3d_rotation
example for usage.
scale: Vec3
Scale of the entity.
See the scale
example for usage.
Implementations§
source§impl Transform
impl Transform
sourcepub const IDENTITY: Transform = _
pub const IDENTITY: Transform = _
An identity Transform
with no translation, rotation, and a scale of 1 on all axes.
sourcepub const fn from_xyz(x: f32, y: f32, z: f32) -> Transform
pub const fn from_xyz(x: f32, y: f32, z: f32) -> Transform
Creates a new Transform
at the position (x, y, z)
. In 2d, the z
component
is used for z-ordering elements: higher z
-value will be in front of lower
z
-value.
sourcepub fn from_matrix(matrix: Mat4) -> Transform
pub fn from_matrix(matrix: Mat4) -> Transform
Extracts the translation, rotation, and scale from matrix
. It must be a 3d affine
transformation matrix.
sourcepub const fn from_translation(translation: Vec3) -> Transform
pub const fn from_translation(translation: Vec3) -> Transform
Creates a new Transform
, with translation
. Rotation will be 0 and scale 1 on
all axes.
sourcepub const fn from_rotation(rotation: Quat) -> Transform
pub const fn from_rotation(rotation: Quat) -> Transform
Creates a new Transform
, with rotation
. Translation will be 0 and scale 1 on
all axes.
sourcepub const fn from_scale(scale: Vec3) -> Transform
pub const fn from_scale(scale: Vec3) -> Transform
Creates a new Transform
, with scale
. Translation will be 0 and rotation 0 on
all axes.
sourcepub fn looking_at(self, target: Vec3, up: Vec3) -> Transform
pub fn looking_at(self, target: Vec3, up: Vec3) -> Transform
Returns this Transform
with a new rotation so that Transform::forward
points towards the target
position and Transform::up
points towards up
.
In some cases it’s not possible to construct a rotation. Another axis will be picked in those cases:
- if
target
is the same as the transform translation,Vec3::Z
is used instead - if
up
is zero,Vec3::Y
is used instead - if the resulting forward direction is parallel with
up
, an orthogonal vector is used as the “right” direction
sourcepub fn looking_to(self, direction: Vec3, up: Vec3) -> Transform
pub fn looking_to(self, direction: Vec3, up: Vec3) -> Transform
Returns this Transform
with a new rotation so that Transform::forward
points in the given direction
and Transform::up
points towards up
.
In some cases it’s not possible to construct a rotation. Another axis will be picked in those cases:
- if
direction
is zero,Vec3::Z
is used instead - if
up
is zero,Vec3::Y
is used instead - if
direction
is parallel withup
, an orthogonal vector is used as the “right” direction
sourcepub const fn with_translation(self, translation: Vec3) -> Transform
pub const fn with_translation(self, translation: Vec3) -> Transform
Returns this Transform
with a new translation.
sourcepub const fn with_rotation(self, rotation: Quat) -> Transform
pub const fn with_rotation(self, rotation: Quat) -> Transform
Returns this Transform
with a new rotation.
sourcepub const fn with_scale(self, scale: Vec3) -> Transform
pub const fn with_scale(self, scale: Vec3) -> Transform
Returns this Transform
with a new scale.
sourcepub fn compute_matrix(&self) -> Mat4
pub fn compute_matrix(&self) -> Mat4
Returns the 3d affine transformation matrix from this transforms translation, rotation, and scale.
sourcepub fn compute_affine(&self) -> Affine3A
pub fn compute_affine(&self) -> Affine3A
Returns the 3d affine transformation matrix from this transforms translation, rotation, and scale.
sourcepub fn local_x(&self) -> Direction3d
pub fn local_x(&self) -> Direction3d
Get the unit vector in the local X
direction.
sourcepub fn left(&self) -> Direction3d
pub fn left(&self) -> Direction3d
Equivalent to -local_x()
sourcepub fn right(&self) -> Direction3d
pub fn right(&self) -> Direction3d
Equivalent to local_x()
sourcepub fn local_y(&self) -> Direction3d
pub fn local_y(&self) -> Direction3d
Get the unit vector in the local Y
direction.
sourcepub fn up(&self) -> Direction3d
pub fn up(&self) -> Direction3d
Equivalent to local_y()
sourcepub fn down(&self) -> Direction3d
pub fn down(&self) -> Direction3d
Equivalent to -local_y()
sourcepub fn local_z(&self) -> Direction3d
pub fn local_z(&self) -> Direction3d
Get the unit vector in the local Z
direction.
sourcepub fn forward(&self) -> Direction3d
pub fn forward(&self) -> Direction3d
Equivalent to -local_z()
sourcepub fn back(&self) -> Direction3d
pub fn back(&self) -> Direction3d
Equivalent to local_z()
sourcepub fn rotate(&mut self, rotation: Quat)
pub fn rotate(&mut self, rotation: Quat)
sourcepub fn rotate_axis(&mut self, axis: Vec3, angle: f32)
pub fn rotate_axis(&mut self, axis: Vec3, angle: f32)
sourcepub fn rotate_local(&mut self, rotation: Quat)
pub fn rotate_local(&mut self, rotation: Quat)
sourcepub fn rotate_local_axis(&mut self, axis: Vec3, angle: f32)
pub fn rotate_local_axis(&mut self, axis: Vec3, angle: f32)
Rotates this Transform
around its local axis
by angle
(in radians).
sourcepub fn rotate_local_x(&mut self, angle: f32)
pub fn rotate_local_x(&mut self, angle: f32)
Rotates this Transform
around its local X
axis by angle
(in radians).
sourcepub fn rotate_local_y(&mut self, angle: f32)
pub fn rotate_local_y(&mut self, angle: f32)
Rotates this Transform
around its local Y
axis by angle
(in radians).
sourcepub fn rotate_local_z(&mut self, angle: f32)
pub fn rotate_local_z(&mut self, angle: f32)
Rotates this Transform
around its local Z
axis by angle
(in radians).
sourcepub fn translate_around(&mut self, point: Vec3, rotation: Quat)
pub fn translate_around(&mut self, point: Vec3, rotation: Quat)
sourcepub fn rotate_around(&mut self, point: Vec3, rotation: Quat)
pub fn rotate_around(&mut self, point: Vec3, rotation: Quat)
sourcepub fn look_at(&mut self, target: Vec3, up: Vec3)
pub fn look_at(&mut self, target: Vec3, up: Vec3)
Rotates this Transform
so that Transform::forward
points towards the target
position,
and Transform::up
points towards up
.
In some cases it’s not possible to construct a rotation. Another axis will be picked in those cases:
- if
target
is the same as the transform translation,Vec3::Z
is used instead - if
up
is zero,Vec3::Y
is used instead - if the resulting forward direction is parallel with
up
, an orthogonal vector is used as the “right” direction
sourcepub fn look_to(&mut self, direction: Vec3, up: Vec3)
pub fn look_to(&mut self, direction: Vec3, up: Vec3)
Rotates this Transform
so that Transform::forward
points in the given direction
and Transform::up
points towards up
.
In some cases it’s not possible to construct a rotation. Another axis will be picked in those cases:
- if
direction
is zero,Vec3::NEG_Z
is used instead - if
up
is zero,Vec3::Y
is used instead - if
direction
is parallel withup
, an orthogonal vector is used as the “right” direction
sourcepub fn mul_transform(&self, transform: Transform) -> Transform
pub fn mul_transform(&self, transform: Transform) -> Transform
Multiplies self
with transform
component by component, returning the
resulting Transform
sourcepub fn transform_point(&self, point: Vec3) -> Vec3
pub fn transform_point(&self, point: Vec3) -> Vec3
Transforms the given point
, applying scale, rotation and translation.
If this Transform
has a parent, this will transform a point
that is
relative to the parent’s Transform
into one relative to this Transform
.
If this Transform
does not have a parent, this will transform a point
that is in global space into one relative to this Transform
.
If you want to transform a point
in global space to the local space of this Transform
,
consider using GlobalTransform::transform_point()
instead.
Trait Implementations§
source§impl Animatable for Transform
impl Animatable for Transform
source§fn blend(inputs: impl Iterator<Item = BlendInput<Transform>>) -> Transform
fn blend(inputs: impl Iterator<Item = BlendInput<Transform>>) -> Transform
source§fn post_process(&mut self, _world: &World)
fn post_process(&mut self, _world: &World)
World
.
Most animatable types do not need to implement this.source§impl Component for Transform
impl Component for Transform
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.source§impl From<GlobalTransform> for Transform
impl From<GlobalTransform> for Transform
The transform is expected to be non-degenerate and without shearing, or the output will be invalid.
source§fn from(transform: GlobalTransform) -> Transform
fn from(transform: GlobalTransform) -> Transform
source§impl From<Transform> for GlobalTransform
impl From<Transform> for GlobalTransform
source§fn from(transform: Transform) -> GlobalTransform
fn from(transform: Transform) -> GlobalTransform
source§impl From<Transform> for SpatialBundle
impl From<Transform> for SpatialBundle
source§fn from(transform: Transform) -> SpatialBundle
fn from(transform: Transform) -> SpatialBundle
source§impl From<Transform> for TransformBundle
impl From<Transform> for TransformBundle
source§fn from(transform: Transform) -> TransformBundle
fn from(transform: Transform) -> TransformBundle
source§impl FromReflect for Transform
impl FromReflect for Transform
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Transform>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Transform>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Transform
impl GetTypeRegistration for Transform
source§impl Mul<GlobalTransform> for Transform
impl Mul<GlobalTransform> for Transform
§type Output = GlobalTransform
type Output = GlobalTransform
*
operator.source§fn mul(
self,
global_transform: GlobalTransform
) -> <Transform as Mul<GlobalTransform>>::Output
fn mul( self, global_transform: GlobalTransform ) -> <Transform as Mul<GlobalTransform>>::Output
*
operation. Read moresource§impl Mul<Transform> for GlobalTransform
impl Mul<Transform> for GlobalTransform
source§impl PartialEq for Transform
impl PartialEq for Transform
source§impl Reflect for Transform
impl Reflect for Transform
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<Transform>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Transform>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<Transform>) -> ReflectOwned
fn reflect_owned(self: Box<Transform>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for Transform
impl Struct for Transform
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TransformPoint for Transform
impl TransformPoint for Transform
source§impl TypePath for Transform
impl TypePath for Transform
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Transform
impl StructuralPartialEq for Transform
Auto Trait Implementations§
impl RefUnwindSafe for Transform
impl Send for Transform
impl Sync for Transform
impl Unpin for Transform
impl UnwindSafe for Transform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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source§fn into_any(self: Box<T>) -> Box<dyn Any>
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impl<T> DowncastSync for T
source§impl<C> DynamicBundle for Cwhere
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impl<C> DynamicBundle for Cwhere
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source§impl<T> DynamicTypePath for Twhere
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impl<T> DynamicTypePath for Twhere
T: TypePath,
source§fn reflect_type_path(&self) -> &str
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source§impl<S> FromSample<S> for S
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fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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using data from the given World
.source§impl<S> GetField for Swhere
S: Struct,
impl<S> GetField for Swhere
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impl<T> GetPath for T
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