Struct bevy_internal::ui::NodeQuery
source · pub struct NodeQuery { /* private fields */ }
Expand description
Main query for ui_focus_system
Trait Implementations§
source§impl QueryData for NodeQuery
impl QueryData for NodeQuery
SAFETY: we assert fields are readonly below
§type ReadOnly = NodeQueryReadOnly
type ReadOnly = NodeQueryReadOnly
The read-only variant of this
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl WorldQuery for NodeQuery
impl WorldQuery for NodeQuery
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <NodeQuery as WorldQuery>::Fetch<'__w>,
_state: &<NodeQuery as WorldQuery>::State,
_archetype: &'__w Archetype,
_table: &'__w Table
)
unsafe fn set_archetype<'__w>( _fetch: &mut <NodeQuery as WorldQuery>::Fetch<'__w>, _state: &<NodeQuery as WorldQuery>::State, _archetype: &'__w Archetype, _table: &'__w Table )
SAFETY: we call set_archetype
for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <NodeQuery as WorldQuery>::Fetch<'__w>,
_state: &<NodeQuery as WorldQuery>::State,
_table: &'__w Table
)
unsafe fn set_table<'__w>( _fetch: &mut <NodeQuery as WorldQuery>::Fetch<'__w>, _state: &<NodeQuery as WorldQuery>::State, _table: &'__w Table )
SAFETY: we call set_table
for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <NodeQuery as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> <NodeQuery as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <NodeQuery as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> <NodeQuery as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
§type Item<'__w> = NodeQueryItem<'__w>
type Item<'__w> = NodeQueryItem<'__w>
The item returned by this
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type Fetch<'__w> = NodeQueryFetch<'__w>
type Fetch<'__w> = NodeQueryFetch<'__w>
Per archetype/table state used by this
WorldQuery
to fetch Self::Item
§type State = NodeQueryState
type State = NodeQueryState
State used to construct a
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'__wlong, '__wshort>(
item: <NodeQuery as WorldQuery>::Item<'__wlong>
) -> <NodeQuery as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
fn shrink<'__wlong, '__wshort>(
item: <NodeQuery as WorldQuery>::Item<'__wlong>
) -> <NodeQuery as WorldQuery>::Item<'__wshort>where
'__wlong: '__wshort,
This function manually implements subtyping for the query items.
source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &<NodeQuery as WorldQuery>::State,
_last_run: Tick,
_this_run: Tick
) -> <NodeQuery as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &<NodeQuery as WorldQuery>::State, _last_run: Tick, _this_run: Tick ) -> <NodeQuery as WorldQuery>::Fetch<'__w>
Creates a new instance of this fetch. Read more
source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
Returns true if (and only if) every table of every archetype matched by this fetch contains
all of the matched components. This is used to select a more efficient “table iterator”
for “dense” queries. If this returns true,
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§fn update_component_access(
state: &<NodeQuery as WorldQuery>::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &<NodeQuery as WorldQuery>::State, _access: &mut FilteredAccess<ComponentId> )
Adds any component accesses used by this
WorldQuery
to access
.source§fn init_state(world: &mut World) -> NodeQueryState
fn init_state(world: &mut World) -> NodeQueryState
Creates and initializes a
State
for this WorldQuery
type.source§fn get_state(world: &World) -> Option<NodeQueryState>
fn get_state(world: &World) -> Option<NodeQueryState>
Attempts to initializes a
State
for this WorldQuery
type.source§fn matches_component_set(
state: &<NodeQuery as WorldQuery>::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( state: &<NodeQuery as WorldQuery>::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
Returns
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
Sets available accesses for implementors with dynamic access such as
FilteredEntityRef
or FilteredEntityMut
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for NodeQuery
impl Send for NodeQuery
impl Sync for NodeQuery
impl Unpin for NodeQuery
impl !UnwindSafe for NodeQuery
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.