pub struct Bfs<N, VM> {
pub stack: VecDeque<N>,
pub discovered: VM,
}
Expand description
A breadth first search (BFS) of a graph.
The traversal starts at a given node and only traverses nodes reachable from it.
Bfs
is not recursive.
Bfs
does not itself borrow the graph, and because of this you can run
a traversal over a graph while still retaining mutable access to it, if you
use it like the following example:
use petgraph::Graph;
use petgraph::visit::Bfs;
let mut graph = Graph::<_,()>::new();
let a = graph.add_node(0);
let mut bfs = Bfs::new(&graph, a);
while let Some(nx) = bfs.next(&graph) {
// we can access `graph` mutably here still
graph[nx] += 1;
}
assert_eq!(graph[a], 1);
Note: The algorithm may not behave correctly if nodes are removed during iteration. It may not necessarily visit added nodes or edges.
Fields§
§stack: VecDeque<N>
The queue of nodes to visit
discovered: VM
The map of discovered nodes
Implementations§
source§impl<N, VM> Bfs<N, VM>
impl<N, VM> Bfs<N, VM>
sourcepub fn new<G>(graph: G, start: N) -> Bfs<N, VM>
pub fn new<G>(graph: G, start: N) -> Bfs<N, VM>
Create a new Bfs, using the graph’s visitor map, and put start in the stack of nodes to visit.
sourcepub fn next<G>(&mut self, graph: G) -> Option<N>where
G: IntoNeighbors<NodeId = N>,
pub fn next<G>(&mut self, graph: G) -> Option<N>where
G: IntoNeighbors<NodeId = N>,
Return the next node in the bfs, or None if the traversal is done.
Trait Implementations§
source§impl<G> Walker<G> for Bfs<<G as GraphBase>::NodeId, <G as Visitable>::Map>where
G: IntoNeighbors + Visitable,
impl<G> Walker<G> for Bfs<<G as GraphBase>::NodeId, <G as Visitable>::Map>where
G: IntoNeighbors + Visitable,
Auto Trait Implementations§
impl<N, VM> RefUnwindSafe for Bfs<N, VM>where
N: RefUnwindSafe,
VM: RefUnwindSafe,
impl<N, VM> Send for Bfs<N, VM>
impl<N, VM> Sync for Bfs<N, VM>
impl<N, VM> Unpin for Bfs<N, VM>
impl<N, VM> UnwindSafe for Bfs<N, VM>where
N: UnwindSafe,
VM: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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