Struct bevy_internal::winit::WinitWindows
source · pub struct WinitWindows {
pub windows: HashMap<WindowId, Window>,
pub entity_to_winit: HashMap<Entity, WindowId, EntityHash>,
pub winit_to_entity: HashMap<WindowId, Entity>,
/* private fields */
}
Expand description
A resource mapping window entities to their winit
-backend Window
states.
Fields§
§windows: HashMap<WindowId, Window>
Stores winit
windows by window identifier.
entity_to_winit: HashMap<Entity, WindowId, EntityHash>
Maps entities to winit
window identifiers.
winit_to_entity: HashMap<WindowId, Entity>
Maps winit
window identifiers to entities.
Implementations§
source§impl WinitWindows
impl WinitWindows
sourcepub fn create_window(
&mut self,
event_loop: &EventLoopWindowTarget<()>,
entity: Entity,
window: &Window,
adapters: &mut AccessKitAdapters,
handlers: &mut WinitActionHandlers,
accessibility_requested: &AccessibilityRequested
) -> &Window
pub fn create_window( &mut self, event_loop: &EventLoopWindowTarget<()>, entity: Entity, window: &Window, adapters: &mut AccessKitAdapters, handlers: &mut WinitActionHandlers, accessibility_requested: &AccessibilityRequested ) -> &Window
Creates a winit
window and associates it with our entity.
sourcepub fn get_window(&self, entity: Entity) -> Option<&Window>
pub fn get_window(&self, entity: Entity) -> Option<&Window>
Get the winit window that is associated with our entity.
sourcepub fn get_window_entity(&self, winit_id: WindowId) -> Option<Entity>
pub fn get_window_entity(&self, winit_id: WindowId) -> Option<Entity>
Get the entity associated with the winit window id.
This is mostly just an intermediary step between us and winit.
sourcepub fn remove_window(&mut self, entity: Entity) -> Option<Window>
pub fn remove_window(&mut self, entity: Entity) -> Option<Window>
Remove a window from winit.
This should mostly just be called when the window is closing.
Trait Implementations§
source§impl Debug for WinitWindows
impl Debug for WinitWindows
source§impl Default for WinitWindows
impl Default for WinitWindows
source§fn default() -> WinitWindows
fn default() -> WinitWindows
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for WinitWindows
impl !Send for WinitWindows
impl !Sync for WinitWindows
impl Unpin for WinitWindows
impl !UnwindSafe for WinitWindows
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.