Struct bevy_pbr::SpotLightBundle
source · pub struct SpotLightBundle {
pub spot_light: SpotLight,
pub visible_entities: VisibleEntities,
pub frustum: Frustum,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
}
Expand description
A component bundle for spot light entities
Fields§
§spot_light: SpotLight
§visible_entities: VisibleEntities
§frustum: Frustum
§transform: Transform
§global_transform: GlobalTransform
§visibility: Visibility
Enables or disables the light
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
Trait Implementations§
source§impl Debug for SpotLightBundle
impl Debug for SpotLightBundle
source§impl Default for SpotLightBundle
impl Default for SpotLightBundle
source§fn default() -> SpotLightBundle
fn default() -> SpotLightBundle
Returns the “default value” for a type. Read more
impl Bundle for SpotLightBundle
impl DynamicBundle for SpotLightBundle
Auto Trait Implementations§
impl RefUnwindSafe for SpotLightBundle
impl Send for SpotLightBundle
impl Sync for SpotLightBundle
impl Unpin for SpotLightBundle
impl UnwindSafe for SpotLightBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Convert
Rc<Trait>
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) to Rc<Any>
. Rc<Any>
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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. This is needed since Rust cannot
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’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.