pub struct StandardMaterialUniform {
Show 18 fields pub base_color: Vec4, pub emissive: Vec4, pub roughness: f32, pub metallic: f32, pub reflectance: f32, pub diffuse_transmission: f32, pub specular_transmission: f32, pub thickness: f32, pub ior: f32, pub attenuation_distance: f32, pub attenuation_color: Vec4, pub flags: u32, pub alpha_cutoff: f32, pub parallax_depth_scale: f32, pub max_parallax_layer_count: f32, pub lightmap_exposure: f32, pub max_relief_mapping_search_steps: u32, pub deferred_lighting_pass_id: u32,
}
Expand description

The GPU representation of the uniform data of a StandardMaterial.

Fields§

§base_color: Vec4

Doubles as diffuse albedo for non-metallic, specular for metallic and a mix for everything in between.

§emissive: Vec4§roughness: f32

Linear perceptual roughness, clamped to [0.089, 1.0] in the shader Defaults to minimum of 0.089

§metallic: f32

From [0.0, 1.0], dielectric to pure metallic

§reflectance: f32

Specular intensity for non-metals on a linear scale of [0.0, 1.0] defaults to 0.5 which is mapped to 4% reflectance in the shader

§diffuse_transmission: f32

Amount of diffuse light transmitted through the material

§specular_transmission: f32

Amount of specular light transmitted through the material

§thickness: f32

Thickness of the volume underneath the material surface

§ior: f32

Index of Refraction

§attenuation_distance: f32

How far light travels through the volume underneath the material surface before being absorbed

§attenuation_color: Vec4

Color white light takes after travelling through the attenuation distance underneath the material surface

§flags: u32

The StandardMaterialFlags accessible in the wgsl shader.

§alpha_cutoff: f32

When the alpha mode mask flag is set, any base color alpha above this cutoff means fully opaque, and any below means fully transparent.

§parallax_depth_scale: f32

The depth of the StandardMaterial::depth_map to apply.

§max_parallax_layer_count: f32

In how many layers to split the depth maps for Steep parallax mapping.

If your parallax_depth_scale is >0.1 and you are seeing jaggy edges, increase this value. However, this incurs a performance cost.

§lightmap_exposure: f32

The exposure (brightness) level of the lightmap, if present.

§max_relief_mapping_search_steps: u32

Using ParallaxMappingMethod::Relief, how many additional steps to use at most to find the depth value.

§deferred_lighting_pass_id: u32

ID for specifying which deferred lighting pass should be used for rendering this material, if any.

Trait Implementations§

source§

impl AsBindGroupShaderType<StandardMaterialUniform> for StandardMaterial

source§

fn as_bind_group_shader_type( &self, images: &RenderAssets<Image> ) -> StandardMaterialUniform

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl Clone for StandardMaterialUniform

source§

fn clone(&self) -> StandardMaterialUniform

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl CreateFrom for StandardMaterialUniform
where Self: ShaderType<ExtraMetadata = StructMetadata<18usize>>, for<'__> Vec4: CreateFrom, for<'__> f32: CreateFrom, for<'__> u32: CreateFrom,

source§

fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self

source§

impl Default for StandardMaterialUniform

source§

fn default() -> StandardMaterialUniform

Returns the “default value” for a type. Read more
source§

impl ReadFrom for StandardMaterialUniform
where Self: ShaderType<ExtraMetadata = StructMetadata<18usize>>, for<'__> Vec4: ReadFrom, for<'__> f32: ReadFrom, for<'__> u32: ReadFrom,

source§

fn read_from<B: BufferRef>(&mut self, reader: &mut Reader<B>)

source§

impl ShaderSize for StandardMaterialUniform

source§

const SHADER_SIZE: NonZeroU64 = _

Represents WGSL Size (equivalent to ShaderType::min_size)
source§

impl ShaderType for StandardMaterialUniform

source§

fn size(&self) -> NonZeroU64

Returns the size of Self at runtime Read more
source§

fn min_size() -> NonZeroU64

Represents the minimum size of Self (equivalent to GPUBufferBindingLayout.minBindingSize) Read more
source§

fn assert_uniform_compat()

source§

impl WriteInto for StandardMaterialUniform
where Self: ShaderType<ExtraMetadata = StructMetadata<18usize>>, for<'__> Vec4: WriteInto, for<'__> f32: WriteInto, for<'__> u32: WriteInto,

source§

fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> FromWorld for T
where T: Default,

source§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> GpuArrayBufferable for T

source§

impl<T> Settings for T
where T: 'static + Send + Sync,

source§

impl<T> WasmNotSend for T
where T: Send,

source§

impl<T> WasmNotSendSync for T

source§

impl<T> WasmNotSync for T
where T: Sync,