Struct bevy_render::camera::Exposure
source · pub struct Exposure {
pub ev100: f32,
}
Expand description
How much energy a Camera3d
absorbs from incoming light.
Fields§
§ev100: f32
Implementations§
source§impl Exposure
impl Exposure
pub const SUNLIGHT: Self = _
pub const OVERCAST: Self = _
pub const INDOOR: Self = _
sourcepub const BLENDER: Self = _
pub const BLENDER: Self = _
This value was calibrated to match Blender’s implicit/default exposure as closely as possible. It also happens to be a reasonable default.
See https://github.com/bevyengine/bevy/issues/11577 for details.
pub const EV100_SUNLIGHT: f32 = 15f32
pub const EV100_OVERCAST: f32 = 12f32
pub const EV100_INDOOR: f32 = 7f32
sourcepub const EV100_BLENDER: f32 = 9.6999998f32
pub const EV100_BLENDER: f32 = 9.6999998f32
This value was calibrated to match Blender’s implicit/default exposure as closely as possible. It also happens to be a reasonable default.
See https://github.com/bevyengine/bevy/issues/11577 for details.
pub fn from_physical_camera( physical_camera_parameters: PhysicalCameraParameters ) -> Self
sourcepub fn exposure(&self) -> f32
pub fn exposure(&self) -> f32
Converts EV100 values to exposure values. https://google.github.io/filament/Filament.md.html#imagingpipeline/physicallybasedcamera/exposure
Trait Implementations§
source§impl Component for Exposure
impl Component for Exposure
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.source§impl FromReflect for Exposure
impl FromReflect for Exposure
source§fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
fn from_reflect(reflect: &dyn Reflect) -> Option<Self>
Constructs a concrete instance of
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Attempts to downcast the given value to
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for Exposure
impl GetTypeRegistration for Exposure
source§impl Reflect for Exposure
impl Reflect for Exposure
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
Returns the value as a
&mut dyn Any
.source§fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>
Casts this type to a boxed reflected value.
source§fn as_reflect(&self) -> &dyn Reflect
fn as_reflect(&self) -> &dyn Reflect
Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut dyn Reflect
Casts this type to a mutable reflected value.
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Clones the value as a
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Performs a type-checked assignment of a reflected value to this value. Read more
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fn reflect_hash(&self) -> Option<u64>
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Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>
Returns a serializable version of the value. Read more
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
Indicates whether or not this type is a dynamic type. Read more
source§impl TypePath for Exposure
impl TypePath for Exposure
source§fn type_path() -> &'static str
fn type_path() -> &'static str
Returns the fully qualified path of the underlying type. Read more
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
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fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
impl Copy for Exposure
Auto Trait Implementations§
impl RefUnwindSafe for Exposure
impl Send for Exposure
impl Sync for Exposure
impl Unpin for Exposure
impl UnwindSafe for Exposure
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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C: Component,
impl<C> Bundle for Cwhere
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