pub struct RenderTargetInfo {
    pub physical_size: UVec2,
    pub scale_factor: f32,
}
Expand description

Information about the current RenderTarget.

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§physical_size: UVec2

The physical size of this render target (in physical pixels, ignoring scale factor).

§scale_factor: f32

The scale factor of this render target.

When rendering to a window, typically it is a value greater or equal than 1.0, representing the ratio between the size of the window in physical pixels and the logical size of the window.

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impl Clone for RenderTargetInfo

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fn clone(&self) -> RenderTargetInfo

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RenderTargetInfo

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for RenderTargetInfo

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fn default() -> RenderTargetInfo

Returns the “default value” for a type. Read more

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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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