Struct bevy_render::mesh::shape::Cube
source · pub struct Cube {
pub size: f32,
}
👎Deprecated since 0.13.0: please use the
Cuboid
primitive for meshing or Aabb2d
for a bounding volumeFields§
§size: f32
👎Deprecated since 0.13.0: please use the
Cuboid
primitive for meshing or Aabb2d
for a bounding volumeImplementations§
Trait Implementations§
impl Copy for Cube
Auto Trait Implementations§
impl RefUnwindSafe for Cube
impl Send for Cube
impl Sync for Cube
impl Unpin for Cube
impl UnwindSafe for Cube
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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Return the
T
ShaderType
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T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
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T: Any,
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T: Any,
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impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
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Self
using data from the given World
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