Struct bevy_render::mesh::shape::Plane
source · pub struct Plane {
pub size: f32,
pub subdivisions: u32,
}
👎Deprecated since 0.13.0: please use the
Plane3d
primitive in bevy_math
insteadExpand description
A square on the XZ
plane centered at the origin.
Fields§
§size: f32
👎Deprecated since 0.13.0: please use the
Plane3d
primitive in bevy_math
insteadThe total side length of the square.
subdivisions: u32
👎Deprecated since 0.13.0: please use the
Plane3d
primitive in bevy_math
insteadThe number of subdivisions in the mesh.
0 - is the original plane geometry, the 4 points in the XZ plane.
1 - is split by 1 line in the middle of the plane on both the X axis and the Z axis, resulting in a plane with 4 quads / 8 triangles.
2 - is a plane split by 2 lines on both the X and Z axes, subdividing the plane into 3 equal sections along each axis, resulting in a plane with 9 quads / 18 triangles.
and so on…
Implementations§
Trait Implementations§
impl Copy for Plane
Auto Trait Implementations§
impl RefUnwindSafe for Plane
impl Send for Plane
impl Sync for Plane
impl Unpin for Plane
impl UnwindSafe for Plane
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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