Enum bevy_render::render_resource::AddressMode
source · #[repr(C)]pub enum AddressMode {
ClampToEdge = 0,
Repeat = 1,
MirrorRepeat = 2,
ClampToBorder = 3,
}
Expand description
How edges should be handled in texture addressing.
Corresponds to WebGPU GPUAddressMode
.
Variants§
ClampToEdge = 0
Clamp the value to the edge of the texture
-0.25 -> 0.0 1.25 -> 1.0
Repeat = 1
Repeat the texture in a tiling fashion
-0.25 -> 0.75 1.25 -> 0.25
MirrorRepeat = 2
Repeat the texture, mirroring it every repeat
-0.25 -> 0.25 1.25 -> 0.75
ClampToBorder = 3
Clamp the value to the border of the texture
Requires feature Features::ADDRESS_MODE_CLAMP_TO_BORDER
-0.25 -> border 1.25 -> border
Trait Implementations§
source§impl Clone for AddressMode
impl Clone for AddressMode
source§fn clone(&self) -> AddressMode
fn clone(&self) -> AddressMode
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for AddressMode
impl Debug for AddressMode
source§impl Default for AddressMode
impl Default for AddressMode
source§fn default() -> AddressMode
fn default() -> AddressMode
Returns the “default value” for a type. Read more
source§impl From<AddressMode> for ImageAddressMode
impl From<AddressMode> for ImageAddressMode
source§fn from(value: AddressMode) -> Self
fn from(value: AddressMode) -> Self
Converts to this type from the input type.
source§impl From<ImageAddressMode> for AddressMode
impl From<ImageAddressMode> for AddressMode
source§fn from(value: ImageAddressMode) -> Self
fn from(value: ImageAddressMode) -> Self
Converts to this type from the input type.
source§impl Hash for AddressMode
impl Hash for AddressMode
source§impl PartialEq for AddressMode
impl PartialEq for AddressMode
source§fn eq(&self, other: &AddressMode) -> bool
fn eq(&self, other: &AddressMode) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for AddressMode
impl Eq for AddressMode
impl StructuralEq for AddressMode
impl StructuralPartialEq for AddressMode
Auto Trait Implementations§
impl RefUnwindSafe for AddressMode
impl Send for AddressMode
impl Sync for AddressMode
impl Unpin for AddressMode
impl UnwindSafe for AddressMode
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.