Struct bevy_render::view::window::WindowSurfaces
source · pub struct WindowSurfaces { /* private fields */ }
Trait Implementations§
source§impl Default for WindowSurfaces
impl Default for WindowSurfaces
source§fn default() -> WindowSurfaces
fn default() -> WindowSurfaces
Returns the “default value” for a type. Read more
impl Resource for WindowSurfaces
Auto Trait Implementations§
impl !RefUnwindSafe for WindowSurfaces
impl Send for WindowSurfaces
impl Sync for WindowSurfaces
impl Unpin for WindowSurfaces
impl !UnwindSafe for WindowSurfaces
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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source§impl<T> Downcast for Twhere
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source§impl<T> FromWorld for Twhere
T: Default,
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T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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