Struct bevy_scene::serde::SceneMapSerializer
source · pub struct SceneMapSerializer<'a> {
pub entries: &'a [Box<dyn Reflect>],
pub registry: &'a TypeRegistryArc,
}
Expand description
Handles serializing a list of values with a unique type as a map of type to value.
Used to serialize scene resources in SceneSerializer
and entity components in EntitySerializer
.
Note that having several entries of the same type in entries
will lead to an error when using the RON format and
deserializing through SceneMapDeserializer
.
Fields§
§entries: &'a [Box<dyn Reflect>]
List of boxed values of unique type to serialize.
registry: &'a TypeRegistryArc
Type registry in which the types used in entries
are registered.
Trait Implementations§
Auto Trait Implementations§
impl<'a> !RefUnwindSafe for SceneMapSerializer<'a>
impl<'a> Send for SceneMapSerializer<'a>
impl<'a> Sync for SceneMapSerializer<'a>
impl<'a> Unpin for SceneMapSerializer<'a>
impl<'a> !UnwindSafe for SceneMapSerializer<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
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Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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