Struct bevy_text::GlyphBrush
source · pub struct GlyphBrush { /* private fields */ }
Implementations§
source§impl GlyphBrush
impl GlyphBrush
pub fn compute_glyphs<S: ToSectionText>( &self, sections: &[S], bounds: Vec2, text_alignment: JustifyText, linebreak_behavior: BreakLineOn ) -> Result<Vec<SectionGlyph>, TextError>
pub fn process_glyphs( &self, glyphs: Vec<SectionGlyph>, sections: &[SectionText<'_>], font_atlas_sets: &mut FontAtlasSets, fonts: &Assets<Font>, texture_atlases: &mut Assets<TextureAtlasLayout>, textures: &mut Assets<Image>, text_settings: &TextSettings, y_axis_orientation: YAxisOrientation ) -> Result<Vec<PositionedGlyph>, TextError>
pub fn add_font(&mut self, asset_id: AssetId<Font>, font: FontArc) -> FontId
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for GlyphBrush
impl Send for GlyphBrush
impl Sync for GlyphBrush
impl Unpin for GlyphBrush
impl !UnwindSafe for GlyphBrush
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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T
ShaderType
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derives, it is safe to assume that all images in self
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T: ?Sized,
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source§fn borrow_mut(&mut self) -> &mut T
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