Struct bevy_text::Text2dBundle
source · pub struct Text2dBundle {
pub text: Text,
pub text_anchor: Anchor,
pub text_2d_bounds: Text2dBounds,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub text_layout_info: TextLayoutInfo,
}
Expand description
The bundle of components needed to draw text in a 2D scene via a 2D Camera2dBundle
.
Example usage.
Fields§
§text: Text
Contains the text.
text_anchor: Anchor
How the text is positioned relative to its transform.
text_2d_bounds: Text2dBounds
The maximum width and height of the text.
transform: Transform
The transform of the text.
global_transform: GlobalTransform
The global transform of the text.
visibility: Visibility
The visibility properties of the text.
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
text_layout_info: TextLayoutInfo
Contains the size of the text and its glyph’s position and scale data. Generated via TextPipeline::queue_text
Trait Implementations§
source§impl Clone for Text2dBundle
impl Clone for Text2dBundle
source§fn clone(&self) -> Text2dBundle
fn clone(&self) -> Text2dBundle
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for Text2dBundle
impl Debug for Text2dBundle
source§impl Default for Text2dBundle
impl Default for Text2dBundle
source§fn default() -> Text2dBundle
fn default() -> Text2dBundle
Returns the “default value” for a type. Read more
impl Bundle for Text2dBundle
impl DynamicBundle for Text2dBundle
Auto Trait Implementations§
impl !RefUnwindSafe for Text2dBundle
impl Send for Text2dBundle
impl Sync for Text2dBundle
impl Unpin for Text2dBundle
impl !UnwindSafe for Text2dBundle
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.