pub struct AtlasImageBundle {
Show 14 fields pub node: Node, pub style: Style, pub calculated_size: ContentSize, pub background_color: BackgroundColor, pub image: UiImage, pub texture_atlas: TextureAtlas, pub focus_policy: FocusPolicy, pub image_size: UiImageSize, pub transform: Transform, pub global_transform: GlobalTransform, pub visibility: Visibility, pub inherited_visibility: InheritedVisibility, pub view_visibility: ViewVisibility, pub z_index: ZIndex,
}
Expand description

A UI node that is a texture atlas sprite

This bundle is identical to ImageBundle with an additional TextureAtlas component.

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§node: Node

Describes the logical size of the node

§style: Style

Styles which control the layout (size and position) of the node and it’s children In some cases these styles also affect how the node drawn/painted.

§calculated_size: ContentSize

The calculated size based on the given image

§background_color: BackgroundColor

The background color, which serves as a “fill” for this node

Combines with UiImage to tint the provided image.

§image: UiImage

The image of the node

§texture_atlas: TextureAtlas

A handle to the texture atlas to use for this Ui Node

§focus_policy: FocusPolicy

Whether this node should block interaction with lower nodes

§image_size: UiImageSize

The size of the image in pixels

This component is set automatically

§transform: Transform

The transform of the node

This component is automatically managed by the UI layout system. To alter the position of the AtlasImageBundle, use the properties of the Style component.

§global_transform: GlobalTransform

The global transform of the node

This component is automatically updated by the TransformPropagate systems.

§visibility: Visibility

Describes the visibility properties of the node

§inherited_visibility: InheritedVisibility

Inherited visibility of an entity.

§view_visibility: ViewVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

§z_index: ZIndex

Indicates the depth at which the node should appear in the UI

Trait Implementations§

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impl Debug for AtlasImageBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for AtlasImageBundle

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fn default() -> AtlasImageBundle

Returns the “default value” for a type. Read more
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impl Bundle for AtlasImageBundle

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impl DynamicBundle for AtlasImageBundle

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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type Error = Infallible

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Performs the conversion.
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where U: TryFrom<T>,

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