Struct bevy_ui::node_bundles::MaterialNodeBundle
source · pub struct MaterialNodeBundle<M: UiMaterial> {
pub node: Node,
pub style: Style,
pub material: Handle<M>,
pub focus_policy: FocusPolicy,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub visibility: Visibility,
pub inherited_visibility: InheritedVisibility,
pub view_visibility: ViewVisibility,
pub z_index: ZIndex,
}
Expand description
A UI node that is rendered using a UiMaterial
Adding a BackgroundColor
component to an entity with this bundle will ignore the custom
material and use the background color instead.
Fields§
§node: Node
Describes the logical size of the node
style: Style
Styles which control the layout (size and position) of the node and it’s children In some cases these styles also affect how the node drawn/painted.
material: Handle<M>
The UiMaterial
used to render the node.
focus_policy: FocusPolicy
Whether this node should block interaction with lower nodes
transform: Transform
The transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
global_transform: GlobalTransform
The global transform of the node
This field is automatically managed by the UI layout system.
To alter the position of the NodeBundle
, use the properties of the Style
component.
visibility: Visibility
Describes the visibility properties of the node
inherited_visibility: InheritedVisibility
Inherited visibility of an entity.
view_visibility: ViewVisibility
Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering
z_index: ZIndex
Indicates the depth at which the node should appear in the UI
Trait Implementations§
source§impl<M: Clone + UiMaterial> Clone for MaterialNodeBundle<M>
impl<M: Clone + UiMaterial> Clone for MaterialNodeBundle<M>
source§fn clone(&self) -> MaterialNodeBundle<M>
fn clone(&self) -> MaterialNodeBundle<M>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<M: Debug + UiMaterial> Debug for MaterialNodeBundle<M>
impl<M: Debug + UiMaterial> Debug for MaterialNodeBundle<M>
source§impl<M: UiMaterial> Default for MaterialNodeBundle<M>
impl<M: UiMaterial> Default for MaterialNodeBundle<M>
impl<M: UiMaterial> Bundle for MaterialNodeBundle<M>
impl<M: UiMaterial> DynamicBundle for MaterialNodeBundle<M>
Auto Trait Implementations§
impl<M> !RefUnwindSafe for MaterialNodeBundle<M>
impl<M> Send for MaterialNodeBundle<M>
impl<M> Sync for MaterialNodeBundle<M>
impl<M> Unpin for MaterialNodeBundle<M>
impl<M> !UnwindSafe for MaterialNodeBundle<M>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.