Expand description
Audio playback library.
The main concept of this library is the Source
trait, which
represents a sound (streaming or not). In order to play a sound, there are three steps:
- Create an object that represents the streaming sound. It can be a sine wave, a buffer, a
decoder
, etc. or even your own type that implements theSource
trait. - Get an output stream handle to a physical device. For example, get a stream to the system’s
default sound device with
OutputStream::try_default()
- Call
.play_raw(source)
on the output stream handle.
The play_raw
function expects the source to produce f32
s,
which may not be the case. If you get a compilation error, try calling
.convert_samples()
on the source to fix it.
For example, here is how you would play an audio file:
use std::fs::File;
use std::io::BufReader;
use rodio::{Decoder, OutputStream, source::Source};
// Get a output stream handle to the default physical sound device
let (_stream, stream_handle) = OutputStream::try_default().unwrap();
// Load a sound from a file, using a path relative to Cargo.toml
let file = BufReader::new(File::open("examples/music.ogg").unwrap());
// Decode that sound file into a source
let source = Decoder::new(file).unwrap();
// Play the sound directly on the device
stream_handle.play_raw(source.convert_samples());
// The sound plays in a separate audio thread,
// so we need to keep the main thread alive while it's playing.
std::thread::sleep(std::time::Duration::from_secs(5));
Sink
In order to make it easier to control the playback, the rodio library also provides a type
named Sink
which represents an audio track.
Instead of playing the sound with play_raw
, you can add it to
a Sink
instead.
use std::fs::File;
use std::io::BufReader;
use std::time::Duration;
use rodio::{Decoder, OutputStream, Sink};
use rodio::source::{SineWave, Source};
let (_stream, stream_handle) = OutputStream::try_default().unwrap();
let sink = Sink::try_new(&stream_handle).unwrap();
// Add a dummy source of the sake of the example.
let source = SineWave::new(440.0).take_duration(Duration::from_secs_f32(0.25)).amplify(0.20);
sink.append(source);
// The sound plays in a separate thread. This call will block the current thread until the sink
// has finished playing all its queued sounds.
sink.sleep_until_end();
The append
method will add the sound at the end of the
sink. It will be played when all the previous sounds have been played. If you want multiple
sounds to play simultaneously, you should create multiple Sink
s.
The Sink
type also provides utilities such as playing/pausing or controlling the volume.
Filters
The Source
trait provides various filters, similar to the standard Iterator
trait.
Example:
use rodio::Source;
use std::time::Duration;
// Repeats the first five seconds of the sound forever.
let source = source.take_duration(Duration::from_secs(5)).repeat_infinite();
Alternative Decoder Backends
Symphonia is an alternative decoder library that can be used in place of many of the default backends. Currently, the main benefit is that Symphonia is the only backend that supports M4A and AAC, but it may be used to implement additional optional functionality in the future.
To use, enable either the symphonia-all
feature to enable all Symphonia codecs
or enable specific codecs using one of the symphonia-{codec name}
features.
If you enable one or more of the Symphonia codecs, you may want to set default-features = false
in order
to avoid adding extra crates to your binary.
See the available feature flags for all options.
How it works under the hood
Rodio spawns a background thread that is dedicated to reading from the sources and sending
the output to the device. Whenever you give up ownership of a Source
in order to play it,
it is sent to this background thread where it will be read by rodio.
All the sounds are mixed together by rodio before being sent to the operating system or the hardware. Therefore there is no restriction on the number of sounds that play simultaneously or the number of sinks that can be created (except for the fact that creating too many will slow down your program).
Re-exports
Modules
- A simple source of samples coming from a buffer.
- Decodes samples from an audio file.
- Mixer that plays multiple sounds at the same time.
- Queue that plays sounds one after the other.
- Sources of sound and various filters.
- A simple source of samples coming from a static buffer.
Structs
- The
Device
implementation associated with the platform’s dynamically dispatchedHost
type. - The
Devices
iterator associated with the platform’s dynamically dispatchedHost
type. cpal::Stream
container. Also see the more usefulOutputStreamHandle
.- More flexible handle to a
OutputStream
that provides playback. - Handle to a device that outputs sounds.
- Describes a single supported stream configuration, retrieved via either a
SupportedStreamConfigRange
instance or one of theDevice::default_input/output_config
methods.
Enums
- An error that might occur while attempting to enumerate the available devices on a system.
- An error occurred while attempting to play a sound.
Traits
- A device that is capable of audio input and/or output.
- Represents a value of a single sample.
Type Aliases
- A host’s device iterator yielding only input devices.
- A host’s device iterator yielding only output devices.