pub struct Sink { /* private fields */ }
Expand description
Handle to a device that outputs sounds.
Dropping the Sink
stops all sounds. You can use detach
if you want the sounds to continue
playing.
Implementations§
source§impl Sink
impl Sink
sourcepub fn try_new(stream: &OutputStreamHandle) -> Result<Sink, PlayError>
pub fn try_new(stream: &OutputStreamHandle) -> Result<Sink, PlayError>
Builds a new Sink
, beginning playback on a stream.
sourcepub fn new_idle() -> (Sink, SourcesQueueOutput<f32>)
pub fn new_idle() -> (Sink, SourcesQueueOutput<f32>)
Builds a new Sink
.
sourcepub fn volume(&self) -> f32
pub fn volume(&self) -> f32
Gets the volume of the sound.
The value 1.0
is the “normal” volume (unfiltered input). Any value other than 1.0 will
multiply each sample by this value.
sourcepub fn set_volume(&self, value: f32)
pub fn set_volume(&self, value: f32)
Changes the volume of the sound.
The value 1.0
is the “normal” volume (unfiltered input). Any value other than 1.0
will
multiply each sample by this value.
sourcepub fn speed(&self) -> f32
pub fn speed(&self) -> f32
Gets the speed of the sound.
The value 1.0
is the “normal” speed (unfiltered input). Any value other than 1.0
will
change the play speed of the sound.
sourcepub fn set_speed(&self, value: f32)
pub fn set_speed(&self, value: f32)
Changes the speed of the sound.
The value 1.0
is the “normal” speed (unfiltered input). Any value other than 1.0
will
change the play speed of the sound.
sourcepub fn pause(&self)
pub fn pause(&self)
Pauses playback of this sink.
No effect if already paused.
A paused sink can be resumed with play()
.
sourcepub fn is_paused(&self) -> bool
pub fn is_paused(&self) -> bool
Gets if a sink is paused
Sinks can be paused and resumed using pause()
and play()
. This returns true
if the
sink is paused.
sourcepub fn clear(&self)
pub fn clear(&self)
Removes all currently loaded Source
s from the Sink
, and pauses it.
See pause()
for information about pausing a Sink
.
sourcepub fn skip_one(&self)
pub fn skip_one(&self)
Skips to the next Source
in the Sink
If there are more Source
s appended to the Sink
at the time,
it will play the next one. Otherwise, the Sink
will finish as if
it had finished playing a Source
all the way through.
sourcepub fn sleep_until_end(&self)
pub fn sleep_until_end(&self)
Sleeps the current thread until the sound ends.