Enum bevy::asset::io::AssetSourceId
source · pub enum AssetSourceId<'a> {
Default,
Name(CowArc<'a, str>),
}
Expand description
A reference to an “asset source”, which maps to an AssetReader
and/or AssetWriter
.
AssetSourceId::Default
corresponds to “default asset paths” that don’t specify a source:/path/to/asset.png
AssetSourceId::Name
corresponds to asset paths that do specify a source:remote://path/to/asset.png
, whereremote
is the name.
Variants§
Implementations§
source§impl<'a> AssetSourceId<'a>
impl<'a> AssetSourceId<'a>
sourcepub fn new(source: Option<impl Into<CowArc<'a, str>>>) -> AssetSourceId<'a>
pub fn new(source: Option<impl Into<CowArc<'a, str>>>) -> AssetSourceId<'a>
Creates a new AssetSourceId
sourcepub fn as_str(&self) -> Option<&str>
pub fn as_str(&self) -> Option<&str>
Returns None
if this is AssetSourceId::Default
and Some
containing the
name if this is AssetSourceId::Name
.
sourcepub fn into_owned(self) -> AssetSourceId<'static>
pub fn into_owned(self) -> AssetSourceId<'static>
If this is not already an owned / static id, create one. Otherwise, it will return itself (with a static lifetime).
sourcepub fn clone_owned(&self) -> AssetSourceId<'static>
pub fn clone_owned(&self) -> AssetSourceId<'static>
Clones into an owned [AssetSourceId<'static>
].
This is equivalent to .clone().into_owned()
.
Trait Implementations§
source§impl<'a> Clone for AssetSourceId<'a>
impl<'a> Clone for AssetSourceId<'a>
source§fn clone(&self) -> AssetSourceId<'a>
fn clone(&self) -> AssetSourceId<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<'a> Debug for AssetSourceId<'a>
impl<'a> Debug for AssetSourceId<'a>
source§impl<'a> Default for AssetSourceId<'a>
impl<'a> Default for AssetSourceId<'a>
source§fn default() -> AssetSourceId<'a>
fn default() -> AssetSourceId<'a>
Returns the “default value” for a type. Read more
source§impl<'a> Display for AssetSourceId<'a>
impl<'a> Display for AssetSourceId<'a>
source§impl<'a, 'b> From<&'a AssetSourceId<'b>> for AssetSourceId<'b>
impl<'a, 'b> From<&'a AssetSourceId<'b>> for AssetSourceId<'b>
source§fn from(value: &'a AssetSourceId<'b>) -> AssetSourceId<'b>
fn from(value: &'a AssetSourceId<'b>) -> AssetSourceId<'b>
Converts to this type from the input type.
source§impl From<&'static str> for AssetSourceId<'static>
impl From<&'static str> for AssetSourceId<'static>
source§fn from(value: &'static str) -> AssetSourceId<'static>
fn from(value: &'static str) -> AssetSourceId<'static>
Converts to this type from the input type.
source§impl From<String> for AssetSourceId<'static>
impl From<String> for AssetSourceId<'static>
source§fn from(value: String) -> AssetSourceId<'static>
fn from(value: String) -> AssetSourceId<'static>
Converts to this type from the input type.
source§impl<'a> Hash for AssetSourceId<'a>
impl<'a> Hash for AssetSourceId<'a>
source§impl<'a> PartialEq for AssetSourceId<'a>
impl<'a> PartialEq for AssetSourceId<'a>
source§fn eq(&self, other: &AssetSourceId<'a>) -> bool
fn eq(&self, other: &AssetSourceId<'a>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl<'a> Eq for AssetSourceId<'a>
impl<'a> StructuralEq for AssetSourceId<'a>
Auto Trait Implementations§
impl<'a> RefUnwindSafe for AssetSourceId<'a>
impl<'a> Send for AssetSourceId<'a>
impl<'a> Sync for AssetSourceId<'a>
impl<'a> Unpin for AssetSourceId<'a>
impl<'a> UnwindSafe for AssetSourceId<'a>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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Return the
T
ShaderType
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. When used in AsBindGroup
derives, it is safe to assume that all images in self
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source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
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and return true
if they are equal.source§impl<S> FromSample<S> for S
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