Struct bevy::asset::io::AssetSourceBuilders
source · pub struct AssetSourceBuilders { /* private fields */ }
Expand description
A Resource
that hold (repeatable) functions capable of producing new AssetReader
and AssetWriter
instances
for a given asset source.
Implementations§
source§impl AssetSourceBuilders
impl AssetSourceBuilders
sourcepub fn insert(
&mut self,
id: impl Into<AssetSourceId<'static>>,
source: AssetSourceBuilder
)
pub fn insert( &mut self, id: impl Into<AssetSourceId<'static>>, source: AssetSourceBuilder )
Inserts a new builder with the given id
sourcepub fn get_mut<'b, 'a>(
&'a mut self,
id: impl Into<AssetSourceId<'b>>
) -> Option<&'a mut AssetSourceBuilder>
pub fn get_mut<'b, 'a>( &'a mut self, id: impl Into<AssetSourceId<'b>> ) -> Option<&'a mut AssetSourceBuilder>
Gets a mutable builder with the given id
, if it exists.
sourcepub fn build_sources(
&mut self,
watch: bool,
watch_processed: bool
) -> AssetSources
pub fn build_sources( &mut self, watch: bool, watch_processed: bool ) -> AssetSources
Builds a new AssetSources
collection. If watch
is true, the unprocessed sources will watch for changes.
If watch_processed
is true, the processed sources will watch for changes.
sourcepub fn init_default_source(&mut self, path: &str, processed_path: Option<&str>)
pub fn init_default_source(&mut self, path: &str, processed_path: Option<&str>)
Initializes the default AssetSourceBuilder
if it has not already been set.
Trait Implementations§
source§impl Default for AssetSourceBuilders
impl Default for AssetSourceBuilders
source§fn default() -> AssetSourceBuilders
fn default() -> AssetSourceBuilders
Returns the “default value” for a type. Read more
impl Resource for AssetSourceBuilders
Auto Trait Implementations§
impl !RefUnwindSafe for AssetSourceBuilders
impl Send for AssetSourceBuilders
impl Sync for AssetSourceBuilders
impl Unpin for AssetSourceBuilders
impl !UnwindSafe for AssetSourceBuilders
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.