pub struct FxaaNode { /* private fields */ }

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impl Default for FxaaNode

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fn default() -> FxaaNode

Returns the “default value” for a type. Read more
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impl ViewNode for FxaaNode

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type ViewQuery = (&'static ViewTarget, &'static CameraFxaaPipeline, &'static Fxaa)

The query that will be used on the view entity. It is guaranteed to run on the view entity, so there’s no need for a filter
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fn run( &self, _graph: &mut RenderGraphContext<'_>, render_context: &mut RenderContext<'_>, _: <<FxaaNode as ViewNode>::ViewQuery as WorldQuery>::Item<'_>, world: &World ) -> Result<(), NodeRunError>

Runs the graph node logic, issues draw calls, updates the output slots and optionally queues up subgraphs for execution. The graph data, input and output values are passed via the RenderGraphContext.
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fn update(&mut self, _world: &mut World)

Updates internal node state using the current render World prior to the run method.

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Creates Self using data from the given World.
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