Struct bevy::math::f32::Vec3A

source ·
pub struct Vec3A(/* private fields */);
Expand description

A 3-dimensional vector.

SIMD vector types are used for storage on supported platforms for better performance than the Vec3 type.

It is possible to convert between Vec3 and Vec3A types using From or Into trait implementations.

This type is 16 byte aligned.

Implementations§

source§

impl Vec3A

source

pub const ZERO: Vec3A = _

All zeroes.

source

pub const ONE: Vec3A = _

All ones.

source

pub const NEG_ONE: Vec3A = _

All negative ones.

source

pub const MIN: Vec3A = _

All f32::MIN.

source

pub const MAX: Vec3A = _

All f32::MAX.

source

pub const NAN: Vec3A = _

All f32::NAN.

source

pub const INFINITY: Vec3A = _

All f32::INFINITY.

source

pub const NEG_INFINITY: Vec3A = _

All f32::NEG_INFINITY.

source

pub const X: Vec3A = _

A unit vector pointing along the positive X axis.

source

pub const Y: Vec3A = _

A unit vector pointing along the positive Y axis.

source

pub const Z: Vec3A = _

A unit vector pointing along the positive Z axis.

source

pub const NEG_X: Vec3A = _

A unit vector pointing along the negative X axis.

source

pub const NEG_Y: Vec3A = _

A unit vector pointing along the negative Y axis.

source

pub const NEG_Z: Vec3A = _

A unit vector pointing along the negative Z axis.

source

pub const AXES: [Vec3A; 3] = _

The unit axes.

source

pub const fn new(x: f32, y: f32, z: f32) -> Vec3A

Creates a new vector.

source

pub const fn splat(v: f32) -> Vec3A

Creates a vector with all elements set to v.

source

pub fn select(mask: BVec3A, if_true: Vec3A, if_false: Vec3A) -> Vec3A

Creates a vector from the elements in if_true and if_false, selecting which to use for each element of self.

A true element in the mask uses the corresponding element from if_true, and false uses the element from if_false.

source

pub const fn from_array(a: [f32; 3]) -> Vec3A

Creates a new vector from an array.

source

pub const fn to_array(&self) -> [f32; 3]

[x, y, z]

source

pub const fn from_slice(slice: &[f32]) -> Vec3A

Creates a vector from the first 3 values in slice.

Panics

Panics if slice is less than 3 elements long.

source

pub fn write_to_slice(self, slice: &mut [f32])

Writes the elements of self to the first 3 elements in slice.

Panics

Panics if slice is less than 3 elements long.

source

pub fn extend(self, w: f32) -> Vec4

Creates a 4D vector from self and the given w value.

source

pub fn truncate(self) -> Vec2

Creates a 2D vector from the x and y elements of self, discarding z.

Truncation may also be performed by using self.xy().

source

pub fn dot(self, rhs: Vec3A) -> f32

Computes the dot product of self and rhs.

source

pub fn dot_into_vec(self, rhs: Vec3A) -> Vec3A

Returns a vector where every component is the dot product of self and rhs.

source

pub fn cross(self, rhs: Vec3A) -> Vec3A

Computes the cross product of self and rhs.

source

pub fn min(self, rhs: Vec3A) -> Vec3A

Returns a vector containing the minimum values for each element of self and rhs.

In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..].

source

pub fn max(self, rhs: Vec3A) -> Vec3A

Returns a vector containing the maximum values for each element of self and rhs.

In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..].

source

pub fn clamp(self, min: Vec3A, max: Vec3A) -> Vec3A

Component-wise clamping of values, similar to f32::clamp.

Each element in min must be less-or-equal to the corresponding element in max.

Panics

Will panic if min is greater than max when glam_assert is enabled.

source

pub fn min_element(self) -> f32

Returns the horizontal minimum of self.

In other words this computes min(x, y, ..).

source

pub fn max_element(self) -> f32

Returns the horizontal maximum of self.

In other words this computes max(x, y, ..).

source

pub fn cmpeq(self, rhs: Vec3A) -> BVec3A

Returns a vector mask containing the result of a == comparison for each element of self and rhs.

In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..] for all elements.

source

pub fn cmpne(self, rhs: Vec3A) -> BVec3A

Returns a vector mask containing the result of a != comparison for each element of self and rhs.

In other words this computes [self.x != rhs.x, self.y != rhs.y, ..] for all elements.

source

pub fn cmpge(self, rhs: Vec3A) -> BVec3A

Returns a vector mask containing the result of a >= comparison for each element of self and rhs.

In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..] for all elements.

source

pub fn cmpgt(self, rhs: Vec3A) -> BVec3A

Returns a vector mask containing the result of a > comparison for each element of self and rhs.

In other words this computes [self.x > rhs.x, self.y > rhs.y, ..] for all elements.

source

pub fn cmple(self, rhs: Vec3A) -> BVec3A

Returns a vector mask containing the result of a <= comparison for each element of self and rhs.

In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..] for all elements.

source

pub fn cmplt(self, rhs: Vec3A) -> BVec3A

Returns a vector mask containing the result of a < comparison for each element of self and rhs.

In other words this computes [self.x < rhs.x, self.y < rhs.y, ..] for all elements.

source

pub fn abs(self) -> Vec3A

Returns a vector containing the absolute value of each element of self.

source

pub fn signum(self) -> Vec3A

Returns a vector with elements representing the sign of self.

  • 1.0 if the number is positive, +0.0 or INFINITY
  • -1.0 if the number is negative, -0.0 or NEG_INFINITY
  • NAN if the number is NAN
source

pub fn copysign(self, rhs: Vec3A) -> Vec3A

Returns a vector with signs of rhs and the magnitudes of self.

source

pub fn is_negative_bitmask(self) -> u32

Returns a bitmask with the lowest 3 bits set to the sign bits from the elements of self.

A negative element results in a 1 bit and a positive element in a 0 bit. Element x goes into the first lowest bit, element y into the second, etc.

source

pub fn is_finite(self) -> bool

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

source

pub fn is_nan(self) -> bool

Returns true if any elements are NaN.

source

pub fn is_nan_mask(self) -> BVec3A

Performs is_nan on each element of self, returning a vector mask of the results.

In other words, this computes [x.is_nan(), y.is_nan(), z.is_nan(), w.is_nan()].

source

pub fn length(self) -> f32

Computes the length of self.

source

pub fn length_squared(self) -> f32

Computes the squared length of self.

This is faster than length() as it avoids a square root operation.

source

pub fn length_recip(self) -> f32

Computes 1.0 / length().

For valid results, self must not be of length zero.

source

pub fn distance(self, rhs: Vec3A) -> f32

Computes the Euclidean distance between two points in space.

source

pub fn distance_squared(self, rhs: Vec3A) -> f32

Compute the squared euclidean distance between two points in space.

source

pub fn div_euclid(self, rhs: Vec3A) -> Vec3A

Returns the element-wise quotient of [Euclidean division] of self by rhs.

source

pub fn rem_euclid(self, rhs: Vec3A) -> Vec3A

Returns the element-wise remainder of Euclidean division of self by rhs.

source

pub fn normalize(self) -> Vec3A

Returns self normalized to length 1.0.

For valid results, self must not be of length zero, nor very close to zero.

See also Self::try_normalize() and Self::normalize_or_zero().

Panics

Will panic if self is zero length when glam_assert is enabled.

source

pub fn try_normalize(self) -> Option<Vec3A>

Returns self normalized to length 1.0 if possible, else returns None.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be None.

See also Self::normalize_or_zero().

source

pub fn normalize_or_zero(self) -> Vec3A

Returns self normalized to length 1.0 if possible, else returns zero.

In particular, if the input is zero (or very close to zero), or non-finite, the result of this operation will be zero.

See also Self::try_normalize().

source

pub fn is_normalized(self) -> bool

Returns whether self is length 1.0 or not.

Uses a precision threshold of 1e-6.

source

pub fn project_onto(self, rhs: Vec3A) -> Vec3A

Returns the vector projection of self onto rhs.

rhs must be of non-zero length.

Panics

Will panic if rhs is zero length when glam_assert is enabled.

source

pub fn reject_from(self, rhs: Vec3A) -> Vec3A

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be of non-zero length.

Panics

Will panic if rhs has a length of zero when glam_assert is enabled.

source

pub fn project_onto_normalized(self, rhs: Vec3A) -> Vec3A

Returns the vector projection of self onto rhs.

rhs must be normalized.

Panics

Will panic if rhs is not normalized when glam_assert is enabled.

source

pub fn reject_from_normalized(self, rhs: Vec3A) -> Vec3A

Returns the vector rejection of self from rhs.

The vector rejection is the vector perpendicular to the projection of self onto rhs, in rhs words the result of self - self.project_onto(rhs).

rhs must be normalized.

Panics

Will panic if rhs is not normalized when glam_assert is enabled.

source

pub fn round(self) -> Vec3A

Returns a vector containing the nearest integer to a number for each element of self. Round half-way cases away from 0.0.

source

pub fn floor(self) -> Vec3A

Returns a vector containing the largest integer less than or equal to a number for each element of self.

source

pub fn ceil(self) -> Vec3A

Returns a vector containing the smallest integer greater than or equal to a number for each element of self.

source

pub fn trunc(self) -> Vec3A

Returns a vector containing the integer part each element of self. This means numbers are always truncated towards zero.

source

pub fn fract(self) -> Vec3A

Returns a vector containing the fractional part of the vector, e.g. self - self.floor().

Note that this is fast but not precise for large numbers.

source

pub fn exp(self) -> Vec3A

Returns a vector containing e^self (the exponential function) for each element of self.

source

pub fn powf(self, n: f32) -> Vec3A

Returns a vector containing each element of self raised to the power of n.

source

pub fn recip(self) -> Vec3A

Returns a vector containing the reciprocal 1.0/n of each element of self.

source

pub fn lerp(self, rhs: Vec3A, s: f32) -> Vec3A

Performs a linear interpolation between self and rhs based on the value s.

When s is 0.0, the result will be equal to self. When s is 1.0, the result will be equal to rhs. When s is outside of range [0, 1], the result is linearly extrapolated.

source

pub fn abs_diff_eq(self, rhs: Vec3A, max_abs_diff: f32) -> bool

Returns true if the absolute difference of all elements between self and rhs is less than or equal to max_abs_diff.

This can be used to compare if two vectors contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

source

pub fn clamp_length(self, min: f32, max: f32) -> Vec3A

Returns a vector with a length no less than min and no more than max

Panics

Will panic if min is greater than max when glam_assert is enabled.

source

pub fn clamp_length_max(self, max: f32) -> Vec3A

Returns a vector with a length no more than max

source

pub fn clamp_length_min(self, min: f32) -> Vec3A

Returns a vector with a length no less than min

source

pub fn mul_add(self, a: Vec3A, b: Vec3A) -> Vec3A

Fused multiply-add. Computes (self * a) + b element-wise with only one rounding error, yielding a more accurate result than an unfused multiply-add.

Using mul_add may be more performant than an unfused multiply-add if the target architecture has a dedicated fma CPU instruction. However, this is not always true, and will be heavily dependant on designing algorithms with specific target hardware in mind.

source

pub fn angle_between(self, rhs: Vec3A) -> f32

Returns the angle (in radians) between two vectors.

The inputs do not need to be unit vectors however they must be non-zero.

source

pub fn any_orthogonal_vector(&self) -> Vec3A

Returns some vector that is orthogonal to the given one.

The input vector must be finite and non-zero.

The output vector is not necessarily unit length. For that use Self::any_orthonormal_vector() instead.

source

pub fn any_orthonormal_vector(&self) -> Vec3A

Returns any unit vector that is orthogonal to the given one.

The input vector must be unit length.

Panics

Will panic if self is not normalized when glam_assert is enabled.

source

pub fn any_orthonormal_pair(&self) -> (Vec3A, Vec3A)

Given a unit vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.

Panics

Will panic if self is not normalized when glam_assert is enabled.

source

pub fn as_dvec3(&self) -> DVec3

Casts all elements of self to f64.

source

pub fn as_i16vec3(&self) -> I16Vec3

Casts all elements of self to i16.

source

pub fn as_u16vec3(&self) -> U16Vec3

Casts all elements of self to u16.

source

pub fn as_ivec3(&self) -> IVec3

Casts all elements of self to i32.

source

pub fn as_uvec3(&self) -> UVec3

Casts all elements of self to u32.

source

pub fn as_i64vec3(&self) -> I64Vec3

Casts all elements of self to i64.

source

pub fn as_u64vec3(&self) -> U64Vec3

Casts all elements of self to u64.

Trait Implementations§

source§

impl Add<Vec3A> for f32

§

type Output = Vec3A

The resulting type after applying the + operator.
source§

fn add(self, rhs: Vec3A) -> Vec3A

Performs the + operation. Read more
source§

impl Add<f32> for Vec3A

§

type Output = Vec3A

The resulting type after applying the + operator.
source§

fn add(self, rhs: f32) -> Vec3A

Performs the + operation. Read more
source§

impl Add for Vec3A

§

type Output = Vec3A

The resulting type after applying the + operator.
source§

fn add(self, rhs: Vec3A) -> Vec3A

Performs the + operation. Read more
source§

impl AddAssign<f32> for Vec3A

source§

fn add_assign(&mut self, rhs: f32)

Performs the += operation. Read more
source§

impl AddAssign for Vec3A

source§

fn add_assign(&mut self, rhs: Vec3A)

Performs the += operation. Read more
source§

impl Animatable for Vec3A

source§

fn interpolate(a: &Vec3A, b: &Vec3A, t: f32) -> Vec3A

Interpolates between a and b with a interpolation factor of time. Read more
source§

fn blend(inputs: impl Iterator<Item = BlendInput<Vec3A>>) -> Vec3A

Blends one or more values together. Read more
source§

fn post_process(&mut self, _world: &World)

Post-processes the value using resources in the World. Most animatable types do not need to implement this.
source§

impl AsMut<[f32; 3]> for Vec3A

source§

fn as_mut(&mut self) -> &mut [f32; 3]

Converts this type into a mutable reference of the (usually inferred) input type.
source§

impl AsRef<[f32; 3]> for Vec3A

source§

fn as_ref(&self) -> &[f32; 3]

Converts this type into a shared reference of the (usually inferred) input type.
source§

impl Clone for Vec3A

source§

fn clone(&self) -> Vec3A

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Debug for Vec3A

source§

fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Default for Vec3A

source§

fn default() -> Vec3A

Returns the “default value” for a type. Read more
source§

impl Deref for Vec3A

§

type Target = Vec3<f32>

The resulting type after dereferencing.
source§

fn deref(&self) -> &<Vec3A as Deref>::Target

Dereferences the value.
source§

impl DerefMut for Vec3A

source§

fn deref_mut(&mut self) -> &mut <Vec3A as Deref>::Target

Mutably dereferences the value.
source§

impl<'de> Deserialize<'de> for Vec3A

source§

fn deserialize<D>( deserializer: D ) -> Result<Vec3A, <D as Deserializer<'de>>::Error>
where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
source§

impl Display for Vec3A

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
source§

impl Div<Vec3A> for f32

§

type Output = Vec3A

The resulting type after applying the / operator.
source§

fn div(self, rhs: Vec3A) -> Vec3A

Performs the / operation. Read more
source§

impl Div<f32> for Vec3A

§

type Output = Vec3A

The resulting type after applying the / operator.
source§

fn div(self, rhs: f32) -> Vec3A

Performs the / operation. Read more
source§

impl Div for Vec3A

§

type Output = Vec3A

The resulting type after applying the / operator.
source§

fn div(self, rhs: Vec3A) -> Vec3A

Performs the / operation. Read more
source§

impl DivAssign<f32> for Vec3A

source§

fn div_assign(&mut self, rhs: f32)

Performs the /= operation. Read more
source§

impl DivAssign for Vec3A

source§

fn div_assign(&mut self, rhs: Vec3A)

Performs the /= operation. Read more
source§

impl From<[f32; 3]> for Vec3A

source§

fn from(a: [f32; 3]) -> Vec3A

Converts to this type from the input type.
source§

impl From<(Vec2, f32)> for Vec3A

source§

fn from(_: (Vec2, f32)) -> Vec3A

Converts to this type from the input type.
source§

impl From<(f32, f32, f32)> for Vec3A

source§

fn from(t: (f32, f32, f32)) -> Vec3A

Converts to this type from the input type.
source§

impl From<Point3<f32>> for Vec3A

source§

fn from(v: Point3<f32>) -> Vec3A

Converts to this type from the input type.
source§

impl From<Vec3> for Vec3A

source§

fn from(v: Vec3) -> Vec3A

Converts to this type from the input type.
source§

impl From<Vec3A> for [f32; 3]

source§

fn from(v: Vec3A) -> [f32; 3]

Converts to this type from the input type.
source§

impl From<Vec3A> for (f32, f32, f32)

source§

fn from(v: Vec3A) -> (f32, f32, f32)

Converts to this type from the input type.
source§

impl From<Vec3A> for Point3<f32>

source§

fn from(v: Vec3A) -> Point3<f32>

Converts to this type from the input type.
source§

impl From<Vec3A> for Vec3

source§

fn from(v: Vec3A) -> Vec3

Converts to this type from the input type.
source§

impl From<Vec3A> for Vector3<f32>

source§

fn from(v: Vec3A) -> Vector3<f32>

Converts to this type from the input type.
source§

impl From<Vec3A> for __m128

source§

fn from(t: Vec3A) -> __m128

Converts to this type from the input type.
source§

impl From<Vec4> for Vec3A

source§

fn from(v: Vec4) -> Vec3A

Creates a Vec3A from the x, y and z elements of self discarding w.

On architectures where SIMD is supported such as SSE2 on x86_64 this conversion is a noop.

source§

impl From<Vector3<f32>> for Vec3A

source§

fn from(v: Vector3<f32>) -> Vec3A

Converts to this type from the input type.
source§

impl From<__m128> for Vec3A

source§

fn from(t: __m128) -> Vec3A

Converts to this type from the input type.
source§

impl FromReflect for Vec3A

source§

fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Vec3A>

Constructs a concrete instance of Self from a reflected value.
source§

fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
source§

impl GetTypeRegistration for Vec3A

source§

impl Index<usize> for Vec3A

§

type Output = f32

The returned type after indexing.
source§

fn index(&self, index: usize) -> &<Vec3A as Index<usize>>::Output

Performs the indexing (container[index]) operation. Read more
source§

impl IndexMut<usize> for Vec3A

source§

fn index_mut(&mut self, index: usize) -> &mut <Vec3A as Index<usize>>::Output

Performs the mutable indexing (container[index]) operation. Read more
source§

impl IntoMint for Vec3A

§

type MintType = Vector3<f32>

The mint type that this type is associated with.
source§

impl Mul<Vec3A> for Mat3

§

type Output = Vec3A

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec3A) -> Vec3A

Performs the * operation. Read more
source§

impl Mul<Vec3A> for Mat3A

§

type Output = Vec3A

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec3A) -> <Mat3A as Mul<Vec3A>>::Output

Performs the * operation. Read more
source§

impl Mul<Vec3A> for Quat

§

type Output = Vec3A

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec3A) -> <Quat as Mul<Vec3A>>::Output

Performs the * operation. Read more
source§

impl Mul<Vec3A> for f32

§

type Output = Vec3A

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec3A) -> Vec3A

Performs the * operation. Read more
source§

impl Mul<f32> for Vec3A

§

type Output = Vec3A

The resulting type after applying the * operator.
source§

fn mul(self, rhs: f32) -> Vec3A

Performs the * operation. Read more
source§

impl Mul for Vec3A

§

type Output = Vec3A

The resulting type after applying the * operator.
source§

fn mul(self, rhs: Vec3A) -> Vec3A

Performs the * operation. Read more
source§

impl MulAssign<f32> for Vec3A

source§

fn mul_assign(&mut self, rhs: f32)

Performs the *= operation. Read more
source§

impl MulAssign for Vec3A

source§

fn mul_assign(&mut self, rhs: Vec3A)

Performs the *= operation. Read more
source§

impl Neg for Vec3A

§

type Output = Vec3A

The resulting type after applying the - operator.
source§

fn neg(self) -> Vec3A

Performs the unary - operation. Read more
source§

impl PartialEq for Vec3A

source§

fn eq(&self, rhs: &Vec3A) -> bool

This method tests for self and other values to be equal, and is used by ==.
1.0.0 · source§

fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
source§

impl<'a> Product<&'a Vec3A> for Vec3A

source§

fn product<I>(iter: I) -> Vec3A
where I: Iterator<Item = &'a Vec3A>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
source§

impl Product for Vec3A

source§

fn product<I>(iter: I) -> Vec3A
where I: Iterator<Item = Vec3A>,

Method which takes an iterator and generates Self from the elements by multiplying the items.
source§

impl Reflect for Vec3A

source§

fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
source§

fn into_any(self: Box<Vec3A>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
source§

fn into_reflect(self: Box<Vec3A>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
source§

fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
source§

fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
source§

fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
source§

fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
source§

fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
source§

fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
source§

fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
source§

fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
source§

fn reflect_owned(self: Box<Vec3A>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
source§

fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
source§

fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
source§

fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
source§

fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
source§

fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
source§

impl Rem<Vec3A> for f32

§

type Output = Vec3A

The resulting type after applying the % operator.
source§

fn rem(self, rhs: Vec3A) -> Vec3A

Performs the % operation. Read more
source§

impl Rem<f32> for Vec3A

§

type Output = Vec3A

The resulting type after applying the % operator.
source§

fn rem(self, rhs: f32) -> Vec3A

Performs the % operation. Read more
source§

impl Rem for Vec3A

§

type Output = Vec3A

The resulting type after applying the % operator.
source§

fn rem(self, rhs: Vec3A) -> Vec3A

Performs the % operation. Read more
source§

impl RemAssign<f32> for Vec3A

source§

fn rem_assign(&mut self, rhs: f32)

Performs the %= operation. Read more
source§

impl RemAssign for Vec3A

source§

fn rem_assign(&mut self, rhs: Vec3A)

Performs the %= operation. Read more
source§

impl Serialize for Vec3A

source§

fn serialize<S>( &self, serializer: S ) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
source§

impl Struct for Vec3A

source§

fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field named name as a &dyn Reflect.
source§

fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
source§

fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
source§

fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
source§

fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
source§

fn field_len(&self) -> usize

Returns the number of fields in the struct.
source§

fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
source§

fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
source§

impl Sub<Vec3A> for f32

§

type Output = Vec3A

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Vec3A) -> Vec3A

Performs the - operation. Read more
source§

impl Sub<f32> for Vec3A

§

type Output = Vec3A

The resulting type after applying the - operator.
source§

fn sub(self, rhs: f32) -> Vec3A

Performs the - operation. Read more
source§

impl Sub for Vec3A

§

type Output = Vec3A

The resulting type after applying the - operator.
source§

fn sub(self, rhs: Vec3A) -> Vec3A

Performs the - operation. Read more
source§

impl SubAssign<f32> for Vec3A

source§

fn sub_assign(&mut self, rhs: f32)

Performs the -= operation. Read more
source§

impl SubAssign for Vec3A

source§

fn sub_assign(&mut self, rhs: Vec3A)

Performs the -= operation. Read more
source§

impl<'a> Sum<&'a Vec3A> for Vec3A

source§

fn sum<I>(iter: I) -> Vec3A
where I: Iterator<Item = &'a Vec3A>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
source§

impl Sum for Vec3A

source§

fn sum<I>(iter: I) -> Vec3A
where I: Iterator<Item = Vec3A>,

Method which takes an iterator and generates Self from the elements by “summing up” the items.
source§

impl TypePath for Vec3A
where Vec3A: Any + Send + Sync,

source§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
source§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
source§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
source§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
source§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
source§

impl Typed for Vec3A

source§

fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
source§

impl Vec3Swizzles for Vec3A

§

type Vec2 = Vec2

§

type Vec4 = Vec4

source§

fn xx(self) -> Vec2

source§

fn xy(self) -> Vec2

source§

fn xz(self) -> Vec2

source§

fn yx(self) -> Vec2

source§

fn yy(self) -> Vec2

source§

fn yz(self) -> Vec2

source§

fn zx(self) -> Vec2

source§

fn zy(self) -> Vec2

source§

fn zz(self) -> Vec2

source§

fn xxx(self) -> Vec3A

source§

fn xxy(self) -> Vec3A

source§

fn xxz(self) -> Vec3A

source§

fn xyx(self) -> Vec3A

source§

fn xyy(self) -> Vec3A

source§

fn xyz(self) -> Vec3A

source§

fn xzx(self) -> Vec3A

source§

fn xzy(self) -> Vec3A

source§

fn xzz(self) -> Vec3A

source§

fn yxx(self) -> Vec3A

source§

fn yxy(self) -> Vec3A

source§

fn yxz(self) -> Vec3A

source§

fn yyx(self) -> Vec3A

source§

fn yyy(self) -> Vec3A

source§

fn yyz(self) -> Vec3A

source§

fn yzx(self) -> Vec3A

source§

fn yzy(self) -> Vec3A

source§

fn yzz(self) -> Vec3A

source§

fn zxx(self) -> Vec3A

source§

fn zxy(self) -> Vec3A

source§

fn zxz(self) -> Vec3A

source§

fn zyx(self) -> Vec3A

source§

fn zyy(self) -> Vec3A

source§

fn zyz(self) -> Vec3A

source§

fn zzx(self) -> Vec3A

source§

fn zzy(self) -> Vec3A

source§

fn zzz(self) -> Vec3A

source§

fn xxxx(self) -> Vec4

source§

fn xxxy(self) -> Vec4

source§

fn xxxz(self) -> Vec4

source§

fn xxyx(self) -> Vec4

source§

fn xxyy(self) -> Vec4

source§

fn xxyz(self) -> Vec4

source§

fn xxzx(self) -> Vec4

source§

fn xxzy(self) -> Vec4

source§

fn xxzz(self) -> Vec4

source§

fn xyxx(self) -> Vec4

source§

fn xyxy(self) -> Vec4

source§

fn xyxz(self) -> Vec4

source§

fn xyyx(self) -> Vec4

source§

fn xyyy(self) -> Vec4

source§

fn xyyz(self) -> Vec4

source§

fn xyzx(self) -> Vec4

source§

fn xyzy(self) -> Vec4

source§

fn xyzz(self) -> Vec4

source§

fn xzxx(self) -> Vec4

source§

fn xzxy(self) -> Vec4

source§

fn xzxz(self) -> Vec4

source§

fn xzyx(self) -> Vec4

source§

fn xzyy(self) -> Vec4

source§

fn xzyz(self) -> Vec4

source§

fn xzzx(self) -> Vec4

source§

fn xzzy(self) -> Vec4

source§

fn xzzz(self) -> Vec4

source§

fn yxxx(self) -> Vec4

source§

fn yxxy(self) -> Vec4

source§

fn yxxz(self) -> Vec4

source§

fn yxyx(self) -> Vec4

source§

fn yxyy(self) -> Vec4

source§

fn yxyz(self) -> Vec4

source§

fn yxzx(self) -> Vec4

source§

fn yxzy(self) -> Vec4

source§

fn yxzz(self) -> Vec4

source§

fn yyxx(self) -> Vec4

source§

fn yyxy(self) -> Vec4

source§

fn yyxz(self) -> Vec4

source§

fn yyyx(self) -> Vec4

source§

fn yyyy(self) -> Vec4

source§

fn yyyz(self) -> Vec4

source§

fn yyzx(self) -> Vec4

source§

fn yyzy(self) -> Vec4

source§

fn yyzz(self) -> Vec4

source§

fn yzxx(self) -> Vec4

source§

fn yzxy(self) -> Vec4

source§

fn yzxz(self) -> Vec4

source§

fn yzyx(self) -> Vec4

source§

fn yzyy(self) -> Vec4

source§

fn yzyz(self) -> Vec4

source§

fn yzzx(self) -> Vec4

source§

fn yzzy(self) -> Vec4

source§

fn yzzz(self) -> Vec4

source§

fn zxxx(self) -> Vec4

source§

fn zxxy(self) -> Vec4

source§

fn zxxz(self) -> Vec4

source§

fn zxyx(self) -> Vec4

source§

fn zxyy(self) -> Vec4

source§

fn zxyz(self) -> Vec4

source§

fn zxzx(self) -> Vec4

source§

fn zxzy(self) -> Vec4

source§

fn zxzz(self) -> Vec4

source§

fn zyxx(self) -> Vec4

source§

fn zyxy(self) -> Vec4

source§

fn zyxz(self) -> Vec4

source§

fn zyyx(self) -> Vec4

source§

fn zyyy(self) -> Vec4

source§

fn zyyz(self) -> Vec4

source§

fn zyzx(self) -> Vec4

source§

fn zyzy(self) -> Vec4

source§

fn zyzz(self) -> Vec4

source§

fn zzxx(self) -> Vec4

source§

fn zzxy(self) -> Vec4

source§

fn zzxz(self) -> Vec4

source§

fn zzyx(self) -> Vec4

source§

fn zzyy(self) -> Vec4

source§

fn zzyz(self) -> Vec4

source§

fn zzzx(self) -> Vec4

source§

fn zzzy(self) -> Vec4

source§

fn zzzz(self) -> Vec4

source§

impl Zeroable for Vec3A

source§

fn zeroed() -> Self

source§

impl AnyBitPattern for Vec3A

source§

impl Copy for Vec3A

source§

impl Point for Vec3A

Auto Trait Implementations§

§

impl RefUnwindSafe for Vec3A

§

impl Send for Vec3A

§

impl Sync for Vec3A

§

impl Unpin for Vec3A

§

impl UnwindSafe for Vec3A

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> CheckedBitPattern for T
where T: AnyBitPattern,

§

type Bits = T

Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
source§

fn is_valid_bit_pattern(_bits: &T) -> bool

If this function returns true, then it must be valid to reinterpret bits as &Self.
source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<T> DynamicTypePath for T
where T: TypePath,

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<S> FromSample<S> for S

source§

fn from_sample_(s: S) -> S

source§

impl<T> FromWorld for T
where T: Default,

source§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
source§

impl<S> GetField for S
where S: Struct,

source§

fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
source§

fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
source§

impl<T> GetPath for T
where T: Reflect + ?Sized,

source§

fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
source§

fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
source§

fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
source§

fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> Serialize for T
where T: Serialize + ?Sized,

source§

fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

source§

fn do_erased_serialize( &self, serializer: &mut dyn Serializer ) -> Result<(), ErrorImpl>

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> ToSample<U> for T
where U: FromSample<T>,

source§

fn to_sample_(self) -> U

source§

impl<T> ToSmolStr for T
where T: Display + ?Sized,

source§

impl<T> ToString for T
where T: Display + ?Sized,

source§

default fn to_string(&self) -> String

Converts the given value to a String. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,

source§

impl<S, T> Duplex<S> for T
where T: FromSample<S> + ToSample<S>,

source§

impl<T, Rhs> NumAssignOps<Rhs> for T
where T: AddAssign<Rhs> + SubAssign<Rhs> + MulAssign<Rhs> + DivAssign<Rhs> + RemAssign<Rhs>,

source§

impl<T, Rhs, Output> NumOps<Rhs, Output> for T
where T: Sub<Rhs, Output = Output> + Mul<Rhs, Output = Output> + Div<Rhs, Output = Output> + Add<Rhs, Output = Output> + Rem<Rhs, Output = Output>,

source§

impl<T> Settings for T
where T: 'static + Send + Sync,

source§

impl<T> WasmNotSend for T
where T: Send,

source§

impl<T> WasmNotSendSync for T

source§

impl<T> WasmNotSync for T
where T: Sync,