Struct bevy::render::prelude::ClearColor

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pub struct ClearColor(pub Color);
Expand description

A Resource that stores the color that is used to clear the screen between frames.

This color appears as the “background” color for simple apps, when there are portions of the screen with nothing rendered.

Tuple Fields§

§0: Color

Methods from Deref<Target = Color>§

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pub const ALICE_BLUE: Color = _

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pub const ANTIQUE_WHITE: Color = _

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pub const AQUAMARINE: Color = _

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pub const AZURE: Color = _

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pub const BEIGE: Color = _

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pub const BISQUE: Color = _

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pub const BLACK: Color = _

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pub const BLUE: Color = _

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pub const CRIMSON: Color = _

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pub const CYAN: Color = _

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pub const DARK_GRAY: Color = _

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pub const DARK_GREEN: Color = _

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pub const FUCHSIA: Color = _

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pub const GOLD: Color = _

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pub const GRAY: Color = _

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pub const GREEN: Color = _

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pub const INDIGO: Color = _

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pub const LIME_GREEN: Color = _

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pub const MAROON: Color = _

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pub const MIDNIGHT_BLUE: Color = _

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pub const NAVY: Color = _

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pub const NONE: Color = _

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pub const OLIVE: Color = _

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pub const ORANGE: Color = _

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pub const ORANGE_RED: Color = _

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pub const PINK: Color = _

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pub const PURPLE: Color = _

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pub const RED: Color = _

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pub const SALMON: Color = _

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pub const SEA_GREEN: Color = _

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pub const SILVER: Color = _

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pub const TEAL: Color = _

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pub const TOMATO: Color = _

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pub const TURQUOISE: Color = _

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pub const VIOLET: Color = _

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pub const WHITE: Color = _

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pub const YELLOW: Color = _

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pub const YELLOW_GREEN: Color = _

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pub fn r(&self) -> f32

Converts a Color to variant Color::Rgba and return red in sRGB colorspace

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pub fn g(&self) -> f32

Converts a Color to variant Color::Rgba and return green in sRGB colorspace

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pub fn b(&self) -> f32

Converts a Color to variant Color::Rgba and return blue in sRGB colorspace

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pub fn set_r(&mut self, r: f32) -> &mut Color

Converts a Color to variant Color::Rgba and set red

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pub fn set_g(&mut self, g: f32) -> &mut Color

Converts a Color to variant Color::Rgba and set green

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pub fn set_b(&mut self, b: f32) -> &mut Color

Converts a Color to variant Color::Rgba and set blue

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pub fn h(&self) -> f32

Converts a Color to variant Color::Hsla and return hue

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pub fn s(&self) -> f32

Converts a Color to variant Color::Hsla and return saturation

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pub fn l(&self) -> f32

Converts a Color to variant Color::Hsla and return lightness

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pub fn set_h(&mut self, h: f32) -> &mut Color

Converts a Color to variant Color::Hsla and set hue

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pub fn set_s(&mut self, s: f32) -> &mut Color

Converts a Color to variant Color::Hsla and set saturation

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pub fn set_l(&mut self, l: f32) -> &mut Color

Converts a Color to variant Color::Hsla and set lightness

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pub fn a(&self) -> f32

Get alpha.

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pub fn set_a(&mut self, a: f32) -> &mut Color

Set alpha.

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pub fn is_fully_transparent(&self) -> bool

Determine if the color is fully transparent, i.e. if the alpha is 0.

Examples
// Fully transparent colors
assert!(Color::NONE.is_fully_transparent());
assert!(Color::rgba(1.0, 0.5, 0.5, 0.0).is_fully_transparent());

// (Partially) opaque colors
assert!(!Color::BLACK.is_fully_transparent());
assert!(!Color::rgba(1.0, 0.5, 0.5, 0.2).is_fully_transparent());
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pub fn as_rgba(&self) -> Color

Converts a Color to variant Color::Rgba

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pub fn as_rgba_linear(&self) -> Color

Converts a Color to variant Color::RgbaLinear

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pub fn as_hsla(&self) -> Color

Converts a Color to variant Color::Hsla

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pub fn as_lcha(&self) -> Color

Converts a Color to variant Color::Lcha

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pub fn as_rgba_u8(&self) -> [u8; 4]

Converts a Color to a [u8; 4] from sRGB colorspace

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pub fn rgba_to_vec4(&self) -> Vec4

Convert Color to RGBA and return as Vec4.

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pub fn rgb_to_vec3(&self) -> Vec3

Convert Color to RGBA and return as Vec3.

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pub fn rgba_linear_to_vec4(&self) -> Vec4

Convert Color to linear RGBA and return as Vec4.

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pub fn rgb_linear_to_vec3(&self) -> Vec3

Convert Color to linear RGBA and return as Vec3.

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pub fn hsla_to_vec4(&self) -> Vec4

Convert Color to HSLA and return as Vec4.

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pub fn hsl_to_vec3(&self) -> Vec3

Convert Color to HSLA and return as Vec3.

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pub fn lcha_to_vec4(&self) -> Vec4

Convert Color to LCHA and return as Vec4.

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pub fn lch_to_vec3(&self) -> Vec3

Convert Color to LCHA and return as Vec3.

Trait Implementations§

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impl Clone for ClearColor

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fn clone(&self) -> ClearColor

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClearColor

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for ClearColor

Match the dark gray bevy website code block color by default.

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fn default() -> ClearColor

Returns the “default value” for a type. Read more
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impl Deref for ClearColor

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type Target = Color

The resulting type after dereferencing.
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fn deref(&self) -> &<ClearColor as Deref>::Target

Dereferences the value.
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impl DerefMut for ClearColor

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fn deref_mut(&mut self) -> &mut <ClearColor as Deref>::Target

Mutably dereferences the value.
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impl ExtractResource for ClearColor

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type Source = ClearColor

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fn extract_resource( source: &<ClearColor as ExtractResource>::Source ) -> ClearColor

Defines how the resource is transferred into the “render world”.
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impl FromReflect for ClearColor

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<ClearColor>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for ClearColor

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impl Reflect for ClearColor

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<ClearColor>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<ClearColor>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<ClearColor>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl TupleStruct for ClearColor

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fn field(&self, index: usize) -> Option<&(dyn Reflect + 'static)>

Returns a reference to the value of the field with index index as a &dyn Reflect.
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fn field_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
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fn field_len(&self) -> usize

Returns the number of fields in the tuple struct.
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fn iter_fields(&self) -> TupleStructFieldIter<'_>

Returns an iterator over the values of the tuple struct’s fields.
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fn clone_dynamic(&self) -> DynamicTupleStruct

Clones the struct into a DynamicTupleStruct.
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impl TypePath for ClearColor
where ClearColor: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for ClearColor

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Resource for ClearColor
where ClearColor: Send + Sync + 'static,

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where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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where T: TypePath,

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
where T: Default,

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Creates Self using data from the given World.
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