Enum bevy::render::render_resource::GpuArrayBuffer
source · pub enum GpuArrayBuffer<T>where
T: GpuArrayBufferable,{
Uniform(BatchedUniformBuffer<T>),
Storage(StorageBuffer<Vec<T>>),
}
Expand description
Stores an array of elements to be transferred to the GPU and made accessible to shaders as a read-only array.
On platforms that support storage buffers, this is equivalent to StorageBuffer<Vec<T>>
.
Otherwise, this falls back to a dynamic offset uniform buffer with the largest
array of T that fits within a uniform buffer binding (within reasonable limits).
Other options for storing GPU-accessible data are:
Variants§
Uniform(BatchedUniformBuffer<T>)
Storage(StorageBuffer<Vec<T>>)
Implementations§
source§impl<T> GpuArrayBuffer<T>where
T: GpuArrayBufferable,
impl<T> GpuArrayBuffer<T>where
T: GpuArrayBufferable,
pub fn new(device: &RenderDevice) -> GpuArrayBuffer<T>
pub fn clear(&mut self)
pub fn push(&mut self, value: T) -> GpuArrayBufferIndex<T>
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)
pub fn binding_layout(device: &RenderDevice) -> BindGroupLayoutEntryBuilder
pub fn binding(&self) -> Option<BindingResource<'_>>
pub fn batch_size(device: &RenderDevice) -> Option<u32>
Trait Implementations§
impl<T> Resource for GpuArrayBuffer<T>
Auto Trait Implementations§
impl<T> RefUnwindSafe for GpuArrayBuffer<T>where
T: RefUnwindSafe,
impl<T> Send for GpuArrayBuffer<T>where
T: Send,
impl<T> Sync for GpuArrayBuffer<T>where
T: Sync,
impl<T> Unpin for GpuArrayBuffer<T>where
T: Unpin,
impl<T> UnwindSafe for GpuArrayBuffer<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
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. This is needed since Rust cannot
generate &Any
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