Struct bevy::render::render_resource::BufferVec
source · pub struct BufferVec<T>where
T: Pod,{ /* private fields */ }
Expand description
A structure for storing raw bytes that have already been properly formatted for use by the GPU.
“Properly formatted” means that item data already meets the alignment and padding
requirements for how it will be used on the GPU. The item type must implement Pod
for its data representation to be directly copyable.
Index, vertex, and instance-rate vertex buffers have no alignment nor padding requirements and so this helper type is a good choice for them.
The contained data is stored in system RAM. Calling reserve
allocates VRAM from the RenderDevice
.
write_buffer
queues copying of the data
from system RAM to VRAM.
Other options for storing GPU-accessible data are:
Implementations§
source§impl<T> BufferVec<T>where
T: Pod,
impl<T> BufferVec<T>where
T: Pod,
pub const fn new(buffer_usage: BufferUsages) -> BufferVec<T>
pub fn buffer(&self) -> Option<&Buffer>
pub fn capacity(&self) -> usize
pub fn len(&self) -> usize
pub fn is_empty(&self) -> bool
pub fn push(&mut self, value: T) -> usize
pub fn append(&mut self, other: &mut BufferVec<T>)
pub fn set_label(&mut self, label: Option<&str>)
pub fn get_label(&self) -> Option<&str>
sourcepub fn reserve(&mut self, capacity: usize, device: &RenderDevice)
pub fn reserve(&mut self, capacity: usize, device: &RenderDevice)
Creates a Buffer
on the RenderDevice
with size
at least std::mem::size_of::<T>() * capacity
, unless a such a buffer already exists.
If a Buffer
exists, but is too small, references to it will be discarded,
and a new Buffer
will be created. Any previously created Buffer
s
that are no longer referenced will be deleted by the RenderDevice
once it is done using them (typically 1-2 frames).
In addition to any BufferUsages
provided when
the BufferVec
was created, the buffer on the RenderDevice
is marked as BufferUsages::COPY_DST
.
sourcepub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)
pub fn write_buffer(&mut self, device: &RenderDevice, queue: &RenderQueue)
Queues writing of data from system RAM to VRAM using the RenderDevice
and the provided RenderQueue
.
Before queuing the write, a reserve
operation
is executed.
pub fn truncate(&mut self, len: usize)
pub fn clear(&mut self)
pub fn values(&self) -> &Vec<T>
pub fn values_mut(&mut self) -> &mut Vec<T>
Trait Implementations§
source§impl<T> Extend<T> for BufferVec<T>where
T: Pod,
impl<T> Extend<T> for BufferVec<T>where
T: Pod,
source§fn extend<I>(&mut self, iter: I)where
I: IntoIterator<Item = T>,
fn extend<I>(&mut self, iter: I)where
I: IntoIterator<Item = T>,
source§fn extend_one(&mut self, item: A)
fn extend_one(&mut self, item: A)
extend_one
)source§fn extend_reserve(&mut self, additional: usize)
fn extend_reserve(&mut self, additional: usize)
extend_one
)Auto Trait Implementations§
impl<T> RefUnwindSafe for BufferVec<T>where
T: RefUnwindSafe,
impl<T> Send for BufferVec<T>where
T: Send,
impl<T> Sync for BufferVec<T>where
T: Sync,
impl<T> Unpin for BufferVec<T>where
T: Unpin,
impl<T> UnwindSafe for BufferVec<T>where
T: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.