Enum bevy::render::render_resource::PrimitiveTopology
source · #[repr(C)]pub enum PrimitiveTopology {
PointList = 0,
LineList = 1,
LineStrip = 2,
TriangleList = 3,
TriangleStrip = 4,
}
Expand description
Primitive type the input mesh is composed of.
Corresponds to WebGPU GPUPrimitiveTopology
.
Variants§
PointList = 0
Vertex data is a list of points. Each vertex is a new point.
LineList = 1
Vertex data is a list of lines. Each pair of vertices composes a new line.
Vertices 0 1 2 3
create two lines 0 1
and 2 3
LineStrip = 2
Vertex data is a strip of lines. Each set of two adjacent vertices form a line.
Vertices 0 1 2 3
create three lines 0 1
, 1 2
, and 2 3
.
TriangleList = 3
Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle.
Vertices 0 1 2 3 4 5
create two triangles 0 1 2
and 3 4 5
TriangleStrip = 4
Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle.
Vertices 0 1 2 3 4 5
create four triangles 0 1 2
, 2 1 3
, 2 3 4
, and 4 3 5
Implementations§
Trait Implementations§
source§impl Clone for PrimitiveTopology
impl Clone for PrimitiveTopology
source§fn clone(&self) -> PrimitiveTopology
fn clone(&self) -> PrimitiveTopology
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for PrimitiveTopology
impl Debug for PrimitiveTopology
source§impl Default for PrimitiveTopology
impl Default for PrimitiveTopology
source§fn default() -> PrimitiveTopology
fn default() -> PrimitiveTopology
Returns the “default value” for a type. Read more
source§impl Hash for PrimitiveTopology
impl Hash for PrimitiveTopology
source§impl PartialEq for PrimitiveTopology
impl PartialEq for PrimitiveTopology
source§fn eq(&self, other: &PrimitiveTopology) -> bool
fn eq(&self, other: &PrimitiveTopology) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl Copy for PrimitiveTopology
impl Eq for PrimitiveTopology
impl StructuralEq for PrimitiveTopology
impl StructuralPartialEq for PrimitiveTopology
Auto Trait Implementations§
impl RefUnwindSafe for PrimitiveTopology
impl Send for PrimitiveTopology
impl Sync for PrimitiveTopology
impl Unpin for PrimitiveTopology
impl UnwindSafe for PrimitiveTopology
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.