Struct bevy::render::render_resource::TextureView
source · pub struct TextureView { /* private fields */ }
Expand description
Implementations§
source§impl TextureView
impl TextureView
sourcepub fn id(&self) -> TextureViewId
pub fn id(&self) -> TextureViewId
Returns the TextureViewId
.
Methods from Deref<Target = TextureView>§
sourcepub fn global_id(&self) -> Id<TextureView>
pub fn global_id(&self) -> Id<TextureView>
Returns a globally-unique identifier for this TextureView
.
Calling this method multiple times on the same object will always return the same value.
The returned value is guaranteed to be different for all resources created from the same Instance
.
Trait Implementations§
source§impl Clone for TextureView
impl Clone for TextureView
source§fn clone(&self) -> TextureView
fn clone(&self) -> TextureView
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for TextureView
impl Debug for TextureView
source§impl Deref for TextureView
impl Deref for TextureView
§type Target = TextureView
type Target = TextureView
The resulting type after dereferencing.
source§impl From<TextureView> for SlotValue
impl From<TextureView> for SlotValue
source§fn from(value: TextureView) -> SlotValue
fn from(value: TextureView) -> SlotValue
Converts to this type from the input type.
source§impl From<TextureView> for TextureView
impl From<TextureView> for TextureView
source§fn from(value: TextureView) -> TextureView
fn from(value: TextureView) -> TextureView
Converts to this type from the input type.
source§impl<'a> IntoBinding<'a> for &'a TextureView
impl<'a> IntoBinding<'a> for &'a TextureView
fn into_binding(self) -> BindingResource<'a>
Auto Trait Implementations§
impl RefUnwindSafe for TextureView
impl Send for TextureView
impl Sync for TextureView
impl Unpin for TextureView
impl UnwindSafe for TextureView
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.