Struct bevy::text::GlyphBrush
source · pub struct GlyphBrush { /* private fields */ }
Implementations§
source§impl GlyphBrush
impl GlyphBrush
pub fn compute_glyphs<S>(
&self,
sections: &[S],
bounds: Vec2,
text_alignment: JustifyText,
linebreak_behavior: BreakLineOn
) -> Result<Vec<SectionGlyph>, TextError>where
S: ToSectionText,
pub fn process_glyphs( &self, glyphs: Vec<SectionGlyph>, sections: &[SectionText<'_>], font_atlas_sets: &mut FontAtlasSets, fonts: &Assets<Font>, texture_atlases: &mut Assets<TextureAtlasLayout>, textures: &mut Assets<Image>, text_settings: &TextSettings, y_axis_orientation: YAxisOrientation ) -> Result<Vec<PositionedGlyph>, TextError>
pub fn add_font(&mut self, asset_id: AssetId<Font>, font: FontArc) -> FontId
Trait Implementations§
source§impl Default for GlyphBrush
impl Default for GlyphBrush
source§fn default() -> GlyphBrush
fn default() -> GlyphBrush
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl !RefUnwindSafe for GlyphBrush
impl Send for GlyphBrush
impl Sync for GlyphBrush
impl Unpin for GlyphBrush
impl !UnwindSafe for GlyphBrush
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.