pub struct NonMaxI8(/* private fields */);
Expand description
An integer that is known not to equal its maximum value.
Implementations§
source§impl NonMaxI8
impl NonMaxI8
sourcepub const fn new(value: i8) -> Option<NonMaxI8>
pub const fn new(value: i8) -> Option<NonMaxI8>
Creates a new non-max if the given value is not the maximum value.
sourcepub const unsafe fn new_unchecked(value: i8) -> NonMaxI8
pub const unsafe fn new_unchecked(value: i8) -> NonMaxI8
Creates a new non-max without checking the value.
Safety
The value must not equal the maximum representable value for the primitive type.
Trait Implementations§
source§impl BitAndAssign for NonMaxI8
impl BitAndAssign for NonMaxI8
source§fn bitand_assign(&mut self, rhs: NonMaxI8)
fn bitand_assign(&mut self, rhs: NonMaxI8)
Performs the
&=
operation. Read moresource§impl From<NonMaxI8> for NonMaxI128
impl From<NonMaxI8> for NonMaxI128
source§fn from(small: NonMaxI8) -> NonMaxI128
fn from(small: NonMaxI8) -> NonMaxI128
Converts to this type from the input type.
source§impl From<NonMaxI8> for NonMaxIsize
impl From<NonMaxI8> for NonMaxIsize
source§fn from(small: NonMaxI8) -> NonMaxIsize
fn from(small: NonMaxI8) -> NonMaxIsize
Converts to this type from the input type.
source§impl Ord for NonMaxI8
impl Ord for NonMaxI8
source§impl PartialEq for NonMaxI8
impl PartialEq for NonMaxI8
source§impl PartialOrd for NonMaxI8
impl PartialOrd for NonMaxI8
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moreimpl Copy for NonMaxI8
impl Eq for NonMaxI8
impl StructuralEq for NonMaxI8
impl StructuralPartialEq for NonMaxI8
Auto Trait Implementations§
impl RefUnwindSafe for NonMaxI8
impl Send for NonMaxI8
impl Sync for NonMaxI8
impl Unpin for NonMaxI8
impl UnwindSafe for NonMaxI8
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.