pub struct BloomSettings {
    pub intensity: f32,
    pub low_frequency_boost: f32,
    pub low_frequency_boost_curvature: f32,
    pub high_pass_frequency: f32,
    pub prefilter_settings: BloomPrefilterSettings,
    pub composite_mode: BloomCompositeMode,
}
Expand description

Applies a bloom effect to an HDR-enabled 2d or 3d camera.

Bloom emulates an effect found in real cameras and the human eye, causing halos to appear around very bright parts of the scene.

See also https://en.wikipedia.org/wiki/Bloom_(shader_effect).

Usage Notes

Bloom is currently not compatible with WebGL2.

Often used in conjunction with bevy_pbr::StandardMaterial::emissive for 3d meshes.

Bloom is best used alongside a tonemapping function that desaturates bright colors, such as crate::tonemapping::Tonemapping::TonyMcMapface.

Bevy’s implementation uses a parametric curve to blend between a set of blurred (lower frequency) images generated from the camera’s view. See https://starlederer.github.io/bloom/ for a visualization of the parametric curve used in Bevy as well as a visualization of the curve’s respective scattering profile.

Fields§

§intensity: f32

Controls the baseline of how much the image is scattered (default: 0.15).

This parameter should be used only to control the strength of the bloom for the scene as a whole. Increasing it too much will make the scene appear blurry and over-exposed.

To make a mesh glow brighter, rather than increase the bloom intensity, you should increase the mesh’s emissive value.

In energy-conserving mode

The value represents how likely the light is to scatter.

The value should be between 0.0 and 1.0 where:

  • 0.0 means no bloom
  • 1.0 means the light is scattered as much as possible

In additive mode

The value represents how much scattered light is added to the image to create the glow effect.

In this configuration:

  • 0.0 means no bloom
  • Greater than 0.0 means a proportionate amount of scattered light is added
§low_frequency_boost: f32

Low frequency contribution boost. Controls how much more likely the light is to scatter completely sideways (low frequency image).

Comparable to a low shelf boost on an equalizer.

In energy-conserving mode

The value should be between 0.0 and 1.0 where:

  • 0.0 means low frequency light uses base intensity for blend factor calculation
  • 1.0 means low frequency light contributes at full power

In additive mode

The value represents how much scattered light is added to the image to create the glow effect.

In this configuration:

  • 0.0 means no bloom
  • Greater than 0.0 means a proportionate amount of scattered light is added
§low_frequency_boost_curvature: f32

Low frequency contribution boost curve. Controls the curvature of the blend factor function making frequencies next to the lowest ones contribute more.

Somewhat comparable to the Q factor of an equalizer node.

Valid range:

  • 0.0 - base base intensity and boosted intensity are linearly interpolated
  • 1.0 - all frequencies below maximum are at boosted intensity level
§high_pass_frequency: f32

Tightens how much the light scatters (default: 1.0).

Valid range:

  • 0.0 - maximum scattering angle is 0 degrees (no scattering)
  • 1.0 - maximum scattering angle is 90 degrees
§prefilter_settings: BloomPrefilterSettings§composite_mode: BloomCompositeMode

Controls whether bloom textures are blended between or added to each other. Useful if image brightening is desired and a must-change if prefilter_settings are used.

Recommendation

Set to BloomCompositeMode::Additive if prefilter_settings are configured in a non-energy-conserving way, otherwise set to BloomCompositeMode::EnergyConserving.

Implementations§

source§

impl BloomSettings

source

pub const NATURAL: Self = _

The default bloom preset.

source

pub const OLD_SCHOOL: Self = _

A preset that’s similar to how older games did bloom.

source

pub const SCREEN_BLUR: Self = _

A preset that applies a very strong bloom, and blurs the whole screen.

Trait Implementations§

source§

impl Clone for BloomSettings

source§

fn clone(&self) -> BloomSettings

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Component for BloomSettings
where Self: Send + Sync + 'static,

§

type Storage = TableStorage

A marker type indicating the storage type used for this component. This must be either TableStorage or SparseStorage.
source§

impl Default for BloomSettings

source§

fn default() -> Self

Returns the “default value” for a type. Read more
source§

impl ExtractComponent for BloomSettings

§

type QueryData = (&'static BloomSettings, &'static Camera)

ECS ReadOnlyQueryData to fetch the components to extract.
§

type QueryFilter = ()

Filters the entities with additional constraints.
§

type Out = (BloomSettings, BloomUniforms)

The output from extraction. Read more
source§

fn extract_component( (settings, camera): QueryItem<'_, Self::QueryData> ) -> Option<Self::Out>

Defines how the component is transferred into the “render world”.
source§

impl FromReflect for BloomSettings

source§

fn from_reflect(reflect: &dyn Reflect) -> Option<Self>

Constructs a concrete instance of Self from a reflected value.
source§

fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
source§

impl GetTypeRegistration for BloomSettings

source§

impl Reflect for BloomSettings

source§

fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
source§

fn into_any(self: Box<Self>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
source§

fn as_any(&self) -> &dyn Any

Returns the value as a &dyn Any.
source§

fn as_any_mut(&mut self) -> &mut dyn Any

Returns the value as a &mut dyn Any.
source§

fn into_reflect(self: Box<Self>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
source§

fn as_reflect(&self) -> &dyn Reflect

Casts this type to a reflected value.
source§

fn as_reflect_mut(&mut self) -> &mut dyn Reflect

Casts this type to a mutable reflected value.
source§

fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
source§

fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
source§

fn apply(&mut self, value: &dyn Reflect)

Applies a reflected value to this value. Read more
source§

fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
source§

fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
source§

fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
source§

fn reflect_owned(self: Box<Self>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
source§

fn reflect_partial_eq(&self, value: &dyn Reflect) -> Option<bool>

Returns a “partial equality” comparison result. Read more
source§

fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
source§

fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
source§

fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
source§

fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
source§

impl Struct for BloomSettings

source§

fn field(&self, name: &str) -> Option<&dyn Reflect>

Returns a reference to the value of the field named name as a &dyn Reflect.
source§

fn field_mut(&mut self, name: &str) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field named name as a &mut dyn Reflect.
source§

fn field_at(&self, index: usize) -> Option<&dyn Reflect>

Returns a reference to the value of the field with index index as a &dyn Reflect.
source§

fn field_at_mut(&mut self, index: usize) -> Option<&mut dyn Reflect>

Returns a mutable reference to the value of the field with index index as a &mut dyn Reflect.
source§

fn name_at(&self, index: usize) -> Option<&str>

Returns the name of the field with index index.
source§

fn field_len(&self) -> usize

Returns the number of fields in the struct.
source§

fn iter_fields(&self) -> FieldIter<'_>

Returns an iterator over the values of the reflectable fields for this struct.
source§

fn clone_dynamic(&self) -> DynamicStruct

Clones the struct into a DynamicStruct.
source§

impl TypePath for BloomSettings
where Self: Any + Send + Sync,

source§

fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
source§

fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
source§

fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
source§

fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
source§

fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
source§

impl Typed for BloomSettings

source§

fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

source§

fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<C> Bundle for C
where C: Component,

source§

fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )

source§

unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
where F: for<'a> FnMut(&'a mut T) -> OwningPtr<'a>,

source§

impl<T> Downcast<T> for T

source§

fn downcast(&self) -> &T

source§

impl<T> Downcast for T
where T: Any,

source§

fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
source§

fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
source§

fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
source§

fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
source§

impl<T> DowncastSync for T
where T: Any + Send + Sync,

source§

fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
source§

impl<C> DynamicBundle for C
where C: Component,

source§

fn get_components(self, func: &mut impl FnMut(StorageType, OwningPtr<'_>))

source§

impl<T> DynamicTypePath for T
where T: TypePath,

source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T> FromWorld for T
where T: Default,

source§

fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
source§

impl<S> GetField for S
where S: Struct,

source§

fn get_field<T>(&self, name: &str) -> Option<&T>
where T: Reflect,

Returns a reference to the value of the field named name, downcast to T.
source§

fn get_field_mut<T>(&mut self, name: &str) -> Option<&mut T>
where T: Reflect,

Returns a mutable reference to the value of the field named name, downcast to T.
source§

impl<T> GetPath for T
where T: Reflect + ?Sized,

source§

fn reflect_path<'p>( &self, path: impl ReflectPath<'p> ) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>

Returns a reference to the value specified by path. Read more
source§

fn reflect_path_mut<'p>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut (dyn Reflect + 'static), ReflectPathError<'p>>

Returns a mutable reference to the value specified by path. Read more
source§

fn path<'p, T>( &self, path: impl ReflectPath<'p> ) -> Result<&T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed reference to the value specified by path. Read more
source§

fn path_mut<'p, T>( &mut self, path: impl ReflectPath<'p> ) -> Result<&mut T, ReflectPathError<'p>>
where T: Reflect,

Returns a statically typed mutable reference to the value specified by path. Read more
source§

impl<T> Instrument for T

source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
source§

impl<T> TypeData for T
where T: 'static + Send + Sync + Clone,

source§

impl<T> Upcast<T> for T

source§

fn upcast(&self) -> Option<&T>

source§

impl<T> WithSubscriber for T

source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
source§

impl<T> Settings for T
where T: 'static + Send + Sync,

source§

impl<T> WasmNotSend for T
where T: Send,

source§

impl<T> WasmNotSendSync for T

source§

impl<T> WasmNotSync for T
where T: Sync,