pub struct Camera2dBundle {
    pub camera: Camera,
    pub camera_render_graph: CameraRenderGraph,
    pub projection: OrthographicProjection,
    pub visible_entities: VisibleEntities,
    pub frustum: Frustum,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub camera_2d: Camera2d,
    pub tonemapping: Tonemapping,
    pub deband_dither: DebandDither,
    pub main_texture_usages: CameraMainTextureUsages,
}

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§camera: Camera§camera_render_graph: CameraRenderGraph§projection: OrthographicProjection§visible_entities: VisibleEntities§frustum: Frustum§transform: Transform§global_transform: GlobalTransform§camera_2d: Camera2d§tonemapping: Tonemapping§deband_dither: DebandDither§main_texture_usages: CameraMainTextureUsages

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impl Camera2dBundle

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pub fn new_with_far(far: f32) -> Self

Create an orthographic projection camera with a custom Z position.

The camera is placed at Z=far-0.1, looking toward the world origin (0,0,0). Its orthographic projection extends from 0.0 to -far in camera view space, corresponding to Z=far-0.1 (closest to camera) to Z=-0.1 (furthest away from camera) in world space.

Trait Implementations§

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impl Default for Camera2dBundle

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl Bundle for Camera2dBundle

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impl DynamicBundle for Camera2dBundle

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