Struct bevy_egui::render_systems::EguiTransform
source · pub struct EguiTransform {
pub scale: Vec2,
pub translation: Vec2,
}
Expand description
Scale and translation for rendering Egui shapes. Is needed to transform Egui coordinates from the screen space with the center at (0, 0) to the normalised viewport space.
Fields§
§scale: Vec2
Is affected by window size and EguiSettings::scale_factor
.
translation: Vec2
Normally equals Vec2::new(-1.0, 1.0)
.
Implementations§
source§impl EguiTransform
impl EguiTransform
sourcepub fn from_window_size(window_size: WindowSize, scale_factor: f32) -> Self
pub fn from_window_size(window_size: WindowSize, scale_factor: f32) -> Self
Calculates the transform from window size and scale factor.
Trait Implementations§
source§impl CreateFrom for EguiTransform
impl CreateFrom for EguiTransform
fn create_from<B: BufferRef>(reader: &mut Reader<B>) -> Self
source§impl Default for EguiTransform
impl Default for EguiTransform
source§fn default() -> EguiTransform
fn default() -> EguiTransform
Returns the “default value” for a type. Read more
source§impl ReadFrom for EguiTransform
impl ReadFrom for EguiTransform
source§impl ShaderSize for EguiTransformwhere
Vec2: ShaderSize,
impl ShaderSize for EguiTransformwhere
Vec2: ShaderSize,
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
Represents WGSL Size (equivalent to
ShaderType::min_size
)source§impl ShaderType for EguiTransform
impl ShaderType for EguiTransform
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Returns the size of
Self
at runtime Read moresource§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn assert_uniform_compat()
fn assert_uniform_compat()
Asserts that
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl WriteInto for EguiTransform
impl WriteInto for EguiTransform
fn write_into<B: BufferMut>(&self, writer: &mut Writer<B>)
Auto Trait Implementations§
impl RefUnwindSafe for EguiTransform
impl Send for EguiTransform
impl Sync for EguiTransform
impl Unpin for EguiTransform
impl UnwindSafe for EguiTransform
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.