Struct bevy_egui::render_systems::EguiTransforms
source · pub struct EguiTransforms {
pub buffer: DynamicUniformBuffer<EguiTransform>,
pub offsets: HashMap<Entity, u32>,
pub bind_group: Option<(BufferId, BindGroup)>,
}
Expand description
Describes the transform buffer.
Fields§
§buffer: DynamicUniformBuffer<EguiTransform>
Uniform buffer.
offsets: HashMap<Entity, u32>
Offsets for each window.
bind_group: Option<(BufferId, BindGroup)>
Bind group.
Trait Implementations§
source§impl Default for EguiTransforms
impl Default for EguiTransforms
source§fn default() -> EguiTransforms
fn default() -> EguiTransforms
Returns the “default value” for a type. Read more
impl Resource for EguiTransforms
Auto Trait Implementations§
impl RefUnwindSafe for EguiTransforms
impl Send for EguiTransforms
impl Sync for EguiTransforms
impl Unpin for EguiTransforms
impl UnwindSafe for EguiTransforms
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
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where ConcreteType
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fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
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impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
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using data from the given World
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