Struct bevy_internal::animation::prelude::AnimationPlayer
source · pub struct AnimationPlayer { /* private fields */ }
Expand description
Animation controls
Implementations§
source§impl AnimationPlayer
impl AnimationPlayer
sourcepub fn start(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer
pub fn start(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer
Start playing an animation, resetting state of the player. This will use a linear blending between the previous and the new animation to make a smooth transition.
sourcepub fn start_with_transition(
&mut self,
handle: Handle<AnimationClip>,
transition_duration: Duration
) -> &mut AnimationPlayer
pub fn start_with_transition( &mut self, handle: Handle<AnimationClip>, transition_duration: Duration ) -> &mut AnimationPlayer
Start playing an animation, resetting state of the player. This will use a linear blending between the previous and the new animation to make a smooth transition.
sourcepub fn play(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer
pub fn play(&mut self, handle: Handle<AnimationClip>) -> &mut AnimationPlayer
Start playing an animation, resetting state of the player, unless the requested animation is already playing.
sourcepub fn play_with_transition(
&mut self,
handle: Handle<AnimationClip>,
transition_duration: Duration
) -> &mut AnimationPlayer
pub fn play_with_transition( &mut self, handle: Handle<AnimationClip>, transition_duration: Duration ) -> &mut AnimationPlayer
Start playing an animation, resetting state of the player, unless the requested animation is already playing. This will use a linear blending between the previous and the new animation to make a smooth transition
sourcepub fn animation_clip(&self) -> &Handle<AnimationClip>
pub fn animation_clip(&self) -> &Handle<AnimationClip>
Handle to the animation clip being played.
sourcepub fn is_playing_clip(&self, handle: &Handle<AnimationClip>) -> bool
pub fn is_playing_clip(&self, handle: &Handle<AnimationClip>) -> bool
Check if the given animation clip is being played.
sourcepub fn is_finished(&self) -> bool
pub fn is_finished(&self) -> bool
Check if the playing animation has finished, according to the repetition behavior.
sourcepub fn repeat(&mut self) -> &mut AnimationPlayer
pub fn repeat(&mut self) -> &mut AnimationPlayer
Sets repeat to RepeatAnimation::Forever
.
See also Self::set_repeat
.
sourcepub fn set_repeat(&mut self, repeat: RepeatAnimation) -> &mut AnimationPlayer
pub fn set_repeat(&mut self, repeat: RepeatAnimation) -> &mut AnimationPlayer
Set the repetition behaviour of the animation.
sourcepub fn repeat_mode(&self) -> RepeatAnimation
pub fn repeat_mode(&self) -> RepeatAnimation
Repetition behavior of the animation.
sourcepub fn completions(&self) -> u32
pub fn completions(&self) -> u32
Number of times the animation has completed.
sourcepub fn is_playback_reversed(&self) -> bool
pub fn is_playback_reversed(&self) -> bool
Check if the animation is playing in reverse.
sourcepub fn set_speed(&mut self, speed: f32) -> &mut AnimationPlayer
pub fn set_speed(&mut self, speed: f32) -> &mut AnimationPlayer
Set the speed of the animation playback
sourcepub fn seek_time(&self) -> f32
pub fn seek_time(&self) -> f32
Seek time inside of the animation. Always within the range [0.0, clip duration].
sourcepub fn seek_to(&mut self, seek_time: f32) -> &mut AnimationPlayer
pub fn seek_to(&mut self, seek_time: f32) -> &mut AnimationPlayer
Seek to a specific time in the animation.
Trait Implementations§
source§impl Component for AnimationPlayer
impl Component for AnimationPlayer
§type Storage = TableStorage
type Storage = TableStorage
TableStorage
or SparseStorage
.source§impl Default for AnimationPlayer
impl Default for AnimationPlayer
source§fn default() -> AnimationPlayer
fn default() -> AnimationPlayer
source§impl FromReflect for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
impl FromReflect for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationPlayer>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<AnimationPlayer>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl GetTypeRegistration for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
impl GetTypeRegistration for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
source§impl Reflect for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
impl Reflect for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn into_any(self: Box<AnimationPlayer>) -> Box<dyn Any>
fn into_any(self: Box<AnimationPlayer>) -> Box<dyn Any>
Box<dyn Any>
.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<AnimationPlayer>) -> Box<dyn Reflect>
fn into_reflect(self: Box<AnimationPlayer>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<AnimationPlayer>) -> ReflectOwned
fn reflect_owned(self: Box<AnimationPlayer>) -> ReflectOwned
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl Struct for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
impl Struct for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl TypePath for AnimationPlayer
impl TypePath for AnimationPlayer
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Typed for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
impl Typed for AnimationPlayerwhere
AnimationPlayer: Any + Send + Sync,
bool: FromReflect + TypePath,
PlayingAnimation: FromReflect + TypePath,
Auto Trait Implementations§
impl !RefUnwindSafe for AnimationPlayer
impl Send for AnimationPlayer
impl Sync for AnimationPlayer
impl Unpin for AnimationPlayer
impl !UnwindSafe for AnimationPlayer
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DynamicTypePath for Twhere
T: TypePath,
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fn reflect_type_path(&self) -> &str
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S: Struct,
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S: Struct,
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path: impl ReflectPath<'p>
) -> Result<&(dyn Reflect + 'static), ReflectPathError<'p>>
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