Struct bevy_internal::asset::io::embedded::EmbeddedAssetRegistry
source · pub struct EmbeddedAssetRegistry { /* private fields */ }
Expand description
A Resource
that manages “rust source files” in a virtual in memory Dir
, which is intended
to be shared with a MemoryAssetReader
.
Generally this should not be interacted with directly. The embedded_asset
will populate this.
Implementations§
source§impl EmbeddedAssetRegistry
impl EmbeddedAssetRegistry
sourcepub fn insert_asset(
&self,
full_path: PathBuf,
asset_path: &Path,
value: impl Into<Value>
)
pub fn insert_asset( &self, full_path: PathBuf, asset_path: &Path, value: impl Into<Value> )
Inserts a new asset. full_path
is the full path (as file
would return for that file, if it was capable of
running in a non-rust file). asset_path
is the path that will be used to identify the asset in the embedded
AssetSource
. value
is the bytes that will be returned for the asset. This can be either a &'static [u8]
or a Vec<u8>
.
sourcepub fn insert_meta(
&self,
full_path: &Path,
asset_path: &Path,
value: impl Into<Value>
)
pub fn insert_meta( &self, full_path: &Path, asset_path: &Path, value: impl Into<Value> )
Inserts new asset metadata. full_path
is the full path (as file
would return for that file, if it was capable of
running in a non-rust file). asset_path
is the path that will be used to identify the asset in the embedded
AssetSource
. value
is the bytes that will be returned for the asset. This can be either a &'static [u8]
or a Vec<u8>
.
sourcepub fn register_source(&self, sources: &mut AssetSourceBuilders)
pub fn register_source(&self, sources: &mut AssetSourceBuilders)
Registers a embedded
AssetSource
that uses this EmbeddedAssetRegistry
.
Trait Implementations§
source§impl Default for EmbeddedAssetRegistry
impl Default for EmbeddedAssetRegistry
source§fn default() -> EmbeddedAssetRegistry
fn default() -> EmbeddedAssetRegistry
impl Resource for EmbeddedAssetRegistry
Auto Trait Implementations§
impl !RefUnwindSafe for EmbeddedAssetRegistry
impl Send for EmbeddedAssetRegistry
impl Sync for EmbeddedAssetRegistry
impl Unpin for EmbeddedAssetRegistry
impl !UnwindSafe for EmbeddedAssetRegistry
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
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) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.