pub struct EmbeddedAssetRegistry { /* private fields */ }
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A Resource that manages “rust source files” in a virtual in memory Dir, which is intended to be shared with a MemoryAssetReader. Generally this should not be interacted with directly. The embedded_asset will populate this.

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impl EmbeddedAssetRegistry

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pub fn insert_asset( &self, full_path: PathBuf, asset_path: &Path, value: impl Into<Value> )

Inserts a new asset. full_path is the full path (as file would return for that file, if it was capable of running in a non-rust file). asset_path is the path that will be used to identify the asset in the embedded AssetSource. value is the bytes that will be returned for the asset. This can be either a &'static [u8] or a Vec<u8>.

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pub fn insert_meta( &self, full_path: &Path, asset_path: &Path, value: impl Into<Value> )

Inserts new asset metadata. full_path is the full path (as file would return for that file, if it was capable of running in a non-rust file). asset_path is the path that will be used to identify the asset in the embedded AssetSource. value is the bytes that will be returned for the asset. This can be either a &'static [u8] or a Vec<u8>.

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pub fn register_source(&self, sources: &mut AssetSourceBuilders)

Registers a embedded AssetSource that uses this EmbeddedAssetRegistry.

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